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I do not know how to improve.

Hey, I'm new here, so go easy on me.

I'm pretty much a beginner at fighting games. I mean, I've been playing them off and on for most of my life, but Injustice is the first one I want to take seriously.

Unfortunately, I have no idea how to improve. I've watched tons of videos and read a lot of posts on here and on other boards, and I frankly just don't know what to do. I lose matches constantly online, but I don't know how to learn from them. I don't know how to apply any information to an actual fight.

If anyone here was construct a sort of training regimen for a total newbie, what would it look like?

Thanks!
 

STB Shujinkydink

Burning down in flames for kicks
my first reccomendation would be to be patient and just practice blockingoves. Special moves, normals everything. This will give you an understanding of how to punish. Once you block a move find out through forums or friends which of your moves you can hit for free if you blockyour oponents moves. Patience is the #1 thing i preach to everyone learning Because if your playing patient, your playing safe(for the most part)
 

Red Venom

The Main Man of TYM
Well your in luck because you happen to like high tier characters the best way to improve first is to go into practice mode a solidify your combos I'm approaching near ten hours in practice mode and that with only Lobo. His combos are execution heavy so I have to practice to make sure I can pull them off especially online. Next I would recommend playing battle mode and practice blocking the AI's response to your attacks in certain battle modes the difficulty progresses as you go on. Knowing how and when to block is key. Finally there's no substitute to playing against real players. Don't be afraid to lose online I do all the time but I don't give up in a match without dishing out as much damage as possible. Learn you characters mix-ups as well those are crucial whenever your not trying to work a combo. I recommend checking out the gameplay section of the injustice forum theres some pretty useful information for newer players. And even if you don't consider yourself a newbie the information is still really important to know.
 

LesMore

Top 8 Injustice Frosty Faustings VII
I would say choose one of those three characters [superman] and just learn that character inside and out...
Grind out tons of matches, learn from your mistakes, build a game plan for each character you face, have FUN, and don't quit... you will start winning...
 

ShadowBeatz

Dropper of Bass and Bombs
Really, for me, this game all comes down to muscle memory and instincts. It all seems fast and a lot to take in at first, but just play. Eventually, you'll be able to do things without even thinking. You'll react without even a second thought. But in order to get there, you just have to play :) I would suggest going into a 0TYM King of the Hill or something with a bunch of people who have mics and just have fun. You'll get bodied at first, but you'll get better as times passes and you won't even realize it.

I know this is a more general answer, but I was in the same boat as you with MK. I read so many Cyrax-specific topics and everything, but the thing that helped me the most were those KOTH's where I'd just play with friends for hours, slowly training my brain the ways of the game :)
 

Duck Nation

Dicks with a future
The absolute simplest piece of advice I can give to a starting player is to not take any action without knowing why you're taking that action. Doing things just to do them can be obnoxious to fight, but not really in any way difficult. This is part of what "have a gameplan" is about - you need to understand every reason you would take a certain action.
 

Justice

Warrior
Ok. Since this is your first time taking a game "seriously", we're gonna start slow. First off, pick one character and learn the specials and basic strings. Then, hit the lab and start on your fundamentals: your spacing mostly. What you are doing here is, running through all your specials and strings that you just learned to see how much room you need to execute the move. Also pay attention to how long it takes for the move to start up. I realize that the frame data is included but you need to train your brain to recognize in the heat of battle what you can do in a given situation. Also watch what your strings do; this is also a part of spacing.

For example, say me as Catwoman I end a kombo that leaves you a half screen from me and then as you get up, I check you with a Low Whip. That is me trying to keep you at a certain distance that is best for me. So realizing this, the next time you get up, you dash in. Now it's not safe for me to use Low Whip so I use a kombo to put you back at that distance. This is a simple example. Once you learn the spacing for your character, then it becomes "Well, I don't need to get up and dash in because I can use X move to check my opponent and keep him from checking me".

Don't forget to incorporate having fun into your training as well. This could be doing a special kombo in the lab that you like or going online or playing some battles or whatever. You don't want to burn yourself out on training.
 

Chrishaspads

Name isn't Chris, Doesn't have pads
play the computer on very hard. there you have very little chances to punish so you will need to make sure you take advantages of every chance you get. and there will be lots of pressure from the computer so you can learn to block better. Also, top player like tokido and j. wong said they started playing the computer non stop and it helped them to take advantage of every opportunity they have :)
 

Red Venom

The Main Man of TYM
play the computer on very hard. there you have very little chances to punish so you will need to make sure you take advantages of every chance you get. and there will be lots of pressure from the computer so you can learn to block better. Also, top player like tokido and j. wong said they started playing the computer non stop and it helped them to take advantage of every opportunity they have :)
That was actually helpful to read for me lol
 

187x

Warrior
Welcome sir! When you decide on a main. the chars fourms always has good stuff and guides to improve

Sent from my SCH-R720 using Tapatalk 2
 

AntMan

Banned
Hey, I'm new here, so go easy on me.
Okay, first of all, drop this mentality. You want people to go HARD on you. You want them to RAM your curiosity hole with knowledge.

If anyone here was construct a sort of training regimen for a total newbie, what would it look like?
Step 1:

Fighting games are complex. You have to start all the way in the beginning. And by that I mean, learn fighting game vocabulary. Refer here: http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games. Understand what normals, specials, strings, etc are.

And also understand how people refer to buttons on a controller.
For example, on the 360,
1 = X
2 = Y
3 = A
4 = B
MB = Meter Burn
Whenever you see something like F1, it just means Forward + 1. Likewise, B1 just means Back + 1.

Step 2:

Once you're comfortable reading that stuff, you can now look up combos and stuff here on TYM. That's the first thing you should do with a character: learn combos. You don't need to execute the highest hitting combo. Just learn a BnB (refer to bread and butter on glossary I linked) that does at least 30%+. Now, there are combos for EVERY given situation, and you need to learn one for all of them. The most prevalent are the following:

Mid-ranged combos - These are the ones you do in the middle of the field when you are given the opportunity (generally, by jumping in with jumping 2). In Injustice, you also want to incorporate interactables into your combos at times.

Advancing move combos - Many characters have long-ranged quick advancing moves that launch for a combo. For example, Superman has F23 and Black Adam has B23. You should learn a combo for these, both mid-ranged and in the corner. These moves are extremely important because of the range they cover, and how defensively they can be used (i.e. for whiff punishing).

Anti air combos - These are combos you execute immediately after hitting an opponent out of an aerial move from the ground. In Injustice, you can really only do this with D2 (uppercut), and it's quite inconsistent.

Air-to-Air combos - These are combos you execute immediately after hitting someone out of the air with your own aerial attack. In Injustice, this is usually jumping 1 or jumping 2. The latter is easier to get a combo off of, but the former is faster. Again, in Injustice, air-to-air combos are very important to do in anticipation (you expect an opponent to jump, so you instantly do a jump 1 in their direction).

Corner combos - As the name implies, these are done in the corner. They are every character's most devastating combos and should always do at least 40%+. In Injustice, you can also end them with a stage transition.

B3 and F3 combos - These are unique to Injustice. In this game, every character has a B3 and F3 move that can be meter burned for armor. The follow up combos should do at least 20%. These moves are generally used to avoid pressure.

Unique combos - Characters may have unique properties they can combo off of. For example, Black Adam has his EX Divekick and Superman has his dive punch.

Okay, so after you learn a combo for all given situations with a character, it is time to apply that knowledge with the AI. Try in Medium until you can pull off the combos with muscle memory alone. Then increase the difficulty to Hard, and if you want, go beyond that.

Step 3:

So now you're comfortable with your character's combos and can go online to pwn noobs, right? WRONG.

Time to educate yourself with the holy grail of knowledge: frame data! Injustice has in-game frame data info for every string and special a character has. It is important to understand the following:

Block Advantage - Your advantage or disadvantage after hitting the opponent with the move while they are blocking. If it's -9, they can punish you with a move that has start-up frames of 1 to 9.

Hit Advantage - Your advantage or disadvantage after hitting the opponent with the move while they are not blocking. If it's 9, that means you can follow it up with a move that has start up frames of 6, for instance. Now you're at a 3 frame gap because 9-6 = 3. This means that your opponent can only interrupt your follow up string with a move that is 3 frames or lower.

This applies to MK9, but can also help with Injustice:
http://testyourmight.com/threads/general-mk9-frame-data-info.15988/

More:
http://thirdpersonblog.wordpress.com/2012/04/18/universal-fighting-game-guide-how-to-read-frame-data/

Step 4:

It is now time to hit the lab with your new found frame data knowledge and be creative. Come up with frame traps, set-ups, gimmicks, and mind tricks using moves that leave you at advantage! Understand why certain strategies CANNOT work in a match (negative advantage!).

The AI can see through set-ups and stuff, so you will need to play a real person to experiment. Also, use the Practice Mode's recording feature to help you.

Step 5:

It is now time to apply your knowledge online! You should be able to body other beginners free now. However, the minute you come across a player with decent fundamentals, you will get bodied. It is now up to you to understand why you are losing, so play the player many times. Understand spacing (controlling the field and space around you to whiff punish and defend adequately), and how to defend against rushdown (<-- refer to frame data knowledge for your opponent's character).

Don't get discouraged if you get destroyed no matter what. Now is time to play people around your skill level, and then better players as you yourself get better. It is also now that you will learn the purpose of F3/B3, clashes, pushblock, etc.

Step 6:

The final step = MUs. Learn them all. Play the best representatives of every character. Once you understand how to defend against every character in the game, and know what to expect, you are good to go.

And that is a step by step, trivialized, training regime of how to get better at a fighting game.
 

Duck Nation

Dicks with a future
That's a mostly solid post, but knowing optimal combos is overrated if you can never hit them. It probably shouldn't be a top priority for someone new.
 

chores

bad at things
this might not work for everyone but i take notes. i have most of them memorized now but at the start of injustice (or for someone new to the game) that shit helps a ton. for example i play WW and my day 1 killer frost notes looked like:

- Slide is safe
- Super is a low attack
- Daggers not parryable


shit like that. as you play and figure shit out vs certain characters just jot it down or put it in a text file, then when you play them read it while the game is loading. youll memorize the basic stuff but then you start writing down more advanced stuff. idk it helps me a lot