ismael4790
Stay focused or get Caged
In a twitch stream chat from what I've heard.Where and when he admitted about that? And what were his reasons?
Didn't saw it personally though.
Reasons were the difficulty to balance.
In a twitch stream chat from what I've heard.Where and when he admitted about that? And what were his reasons?
Everytime I see this picture... I have to realize
I really don't think they'll implement the run mechanic after the large amount of dislike.There was some kind of "legacy" in the 3d games. Like Scorpion had Hapkido in all three games and it was mostly unchanged.
So it's not unheard of, but I hope they don't use MKX as a template for multiple games.
I don't play Injustice 2, but I've seen videos and think to myself, " Man, it must be nice not having to guess overhead/low from jump distance or in most block-strings. And reacting to somebody closing distance is nice, too."
If MK11 is legacy, I worry it will have a focus on unreactable overhead/lows and have a run function.
And it would be a shame.
Then how about having just 2 Variations rather then 3? The whole point of the Variations was that the competitive players would have more then one option for them to choose for their character of choice. You can't have that in IJ2 with the Gear system, as everyone can pick and choose their specials. That is way in Competitive mode, all of the characters are set to only one moveset, and that's their core one. But if you have two based Variations per character you can still choose the one that you like more. And because there are only 2 rather then 3, this should make the game easier to balance.In a twitch stream chat from what I've heard.
Didn't saw it personally though.
Reasons were the difficulty to balance.
MKX was a hell of a spectator game, and that's because of the way it was, as a faster and more Rushdown based game. They can tone the 50/50's (although just by a bit), but they need to keep the overall speed (and if the run button is required for that, then so be it), and like I said earlier, keep the Variations with 2 per character. UMK3 and MK4 also were fast-paced games with a run button, along with both Rushdown and Zoning, and the Zoning in MKX was there and there were characters that could've Zone, even in that fast-paced gameplay of MKX.Nah. If MK11 is a legacy game and MKX is the base for it, FUUUUUCK that dude. Ain't nobody tryna see unreactable overhead/low into full combo 50/50s anymore. Who wants to watch that? Who wants to watch someone travel from one side of the screen to the other in less than a second? I'd rant more about MKX but that's not what this thread is about.
Remove run from MK11, Tone down the 50/50s , remove variations and make 1 solid base character, new movesets, make the stages look interesting, I could go on but I've wasted your time enough.
There's still plenty of guessing going on in IJ2. Characters still have 50/50s, air dashes, and ridiculous ambiguous crossups. They can visually make contact with your front side, but the game says they tagged you from the back and crossed you up. With no block button it's kind of a nightmare. Anti-airs unreliable at best. One thing is for sure though, it's definitely a slower game.There was some kind of "legacy" in the 3d games. Like Scorpion had Hapkido in all three games and it was mostly unchanged.
So it's not unheard of, but I hope they don't use MKX as a template for multiple games.
I don't play Injustice 2, but I've seen videos and think to myself, " Man, it must be nice not having to guess overhead/low from jump distance or in most block-strings. And reacting to somebody closing distance is nice, too."
If MK11 is legacy, I worry it will have a focus on unreactable overhead/lows and have a run function.
And it would be a shame.
As long as he's trash tier, otherwise fuck Kabal. I'm still salty.Kabal pls
Don't forget Rain!!Noob Saibot, Reptile, Stryker, Nightwolf
gimme back good characters pls?
I agree with what you say, except of everything there. Not all of them do have air dashes, 50/50 and such. Take as example Captain Cold who does NOT have anything of the sorts. The cross-up Jump Ins are shitty. They're not like MKX version. I'm even afraid of using them, because they're YOLO and a gamble of whether they hit or get punished.There's still plenty of guessing going on in IJ2. Characters still have 50/50s, air dashes, and ridiculous ambiguous crossups. They can visually make contact with your front side, but the game says they tagged you from the back and crossed you up. With no block button it's kind of a nightmare. Anti-airs unreliable at best. One thing is for sure though, it's definitely a slower game.
Die, please.I really wish MK11 has the same Art Style as the new Dragonball Z fighting game, i think that would be amazing.