AK L0rdoftheFLY
I hatelove this game
This is not as cut and dry as it seems. I have heard various opinions but I would like to evaluate this based on a 1-10 scale in 2 areas so we are comparing apples to apples etc. This game is full of characters who may surprise you but I don;t use most of them. Blood god might be the best chip character. Maybe its Noxious reptile...or maybe its assassin Kitana. The point is I don't know but I want to.
Area 1: Chip initiation
Rage on normals and specials, Plus frames, speed, projectiles etc all add to this.
Area 2: Chip damage %
Strictly based on how much practical chip damage a character is capable of. Practical doesn't have to be guaranteed but It needs to be based on a common situation in a match.
If a character rates high it does not automatically make them high tier but it can help. I want to know this because I have always liked to do huge chip damage and play characters that can keep you blocking. Also, the more chip damage you do, the more meter you build so it can help keep that cycle going. A few sample scores could be...
Flame Fist Liu Kang
Chip Initiation: 8
Chip damage %: 9
f213 ex dd1 f213 fbf4 bf3 = 16% chip and builds back 3/4 of a bar
Flame fist has mediocre range on normals but a great projectile to compensate. His buff (dd1) makes his chip damage output probably at a 10 as highest in game but I'm not sure yet how other characters compare.
Tarkatan Alien
Chip Initiation: 10
Chip damage %: 4
f134 bf2, 1, 2 = 8% chip
Tarkatan Alien has range that can't be beat and it leads to a huge guessing game with rekka or a safe knockdown to reset it. He is super easy to use and his chip initiation score easily compensates for his lack of pure raw chip damage output.
I want to know what you think. Please explain your numbers if possible and provide an example for how you determined Area 2.
Area 1: Chip initiation
Rage on normals and specials, Plus frames, speed, projectiles etc all add to this.
Area 2: Chip damage %
Strictly based on how much practical chip damage a character is capable of. Practical doesn't have to be guaranteed but It needs to be based on a common situation in a match.
If a character rates high it does not automatically make them high tier but it can help. I want to know this because I have always liked to do huge chip damage and play characters that can keep you blocking. Also, the more chip damage you do, the more meter you build so it can help keep that cycle going. A few sample scores could be...
Flame Fist Liu Kang
Chip Initiation: 8
Chip damage %: 9
f213 ex dd1 f213 fbf4 bf3 = 16% chip and builds back 3/4 of a bar
Flame fist has mediocre range on normals but a great projectile to compensate. His buff (dd1) makes his chip damage output probably at a 10 as highest in game but I'm not sure yet how other characters compare.
Tarkatan Alien
Chip Initiation: 10
Chip damage %: 4
f134 bf2, 1, 2 = 8% chip
Tarkatan Alien has range that can't be beat and it leads to a huge guessing game with rekka or a safe knockdown to reset it. He is super easy to use and his chip initiation score easily compensates for his lack of pure raw chip damage output.
I want to know what you think. Please explain your numbers if possible and provide an example for how you determined Area 2.