MashPotatoTower
Warrior
Deep dive kicks are safe from full combos in some mu. Like from jax, I'm not sure if he can dash punch punish. The advantage frames are likely the same but the lower you hit the far Sonya recover backwards.
You cant counter poke pokes with dive kick. Its too risky. Your best bet is to counter poke pokes with her 10f standing 4.Death
MortySeinfeld
Evil_Riu48
GamerBlake90
@All sonyas
Guys what are your general rules about using DK to start combos?
Blocked pokes? Counter poke? Cross ups?
I know obvious places like blocked spins, or jumping over kenshi sc etc etc but what other absolutes are there?
How do you play the Cyrax mu?You cant counter poke pokes with dive kick. Its too risky. Your best bet is to counter poke pokes with her 10f standing 4.
For blocked spins I would use Sonyas 45% B21F2 bnb. With the MSF1~cartwheel ender you can add about 6%.
I personally mainly use Dive kick as a whiff punisher. Play footsies and have good spacing then dive kick everything that whiffs. I try my hardest to practice this technique online but its impossible. When someone zones you and dashes quick with normals its tough to react to this online but offline this is your chance to whiff punish the normals with dive kick.
Dive kick is also good on cross ups because the opponent cant really AA you. But at the same time Sonya cant really read if their going to AA you or not so its a guess. If you guess right you get a combo if you dont guess right you get comboed.
Obviously vs some characters you can dive kick more so than other because their punishment is low like vs Noob, Sheeva, Kano. essentially characters with slow normals.
Characters you want to be careful to dive kick is like Cyrax (9f 1 that leads to 100% combos -__-), smoke, cage, KL, etc.
You can also punish special moves that are -15ish. Like reptile dash and other moves to maximize damage.
The dive kick alone just lets you jump a bit more but vs good players its tough cuz theyll make good reads on you
Sometimes people do this because you think your opponent is going to block the cartwheel, and it catches you off guard that cartwheel actually hit so you're like oh shit and you dash up and 1 1 1 112~MS lol. But if you know the cartwheel is going to hit your best bet is b212 1 112~MS. You can also after the cartwheel do MS~B+2, b212, 112~MS to get like two more percent than the normal BnB, but people drop this combo alot and it's not worth it for two more percent lol#1 goal by friday STOP DOING 1 1 1 1 1 1 1 1 after CW - this is an instinctive problem
yea thats my main issueSometimes people do this because you think your opponent is going to block the cartwheel, and it catches you off guard that cartwheel actually hit so you're like oh shit and you dash up and 1 1 1 112~MS lol. But if you know the cartwheel is going to hit your best bet is b212 1 112~MS. You can also after the cartwheel do MS~B+2, b212, 112~MS to get like two more percent than the normal BnB, but people drop this combo alot and it's not worth it for two more percent lol
The cyrax MU is tricky because he takes away two options you have vs other characters. EX Cartwheel and Dive kick. Sonya needs her meter to break his big combos so saving it for breaker always helps. And anytime Sonya makes a wrong read with dive kick shes dead.How do you play the Cyrax mu?
lol Sounds like Whole CAST vs Cyrax lolThe cyrax MU is tricky because he takes away two options you have vs other characters. EX Cartwheel and Dive kick. Sonya needs her meter to break his big combos so saving it for breaker always helps. And anytime Sonya makes a wrong read with dive kick shes dead.
Your best bet is to try and zone him out with ring toss. It helps when hes fishing for bombs and nets but this wont win the MU. Your best bet is to just try and rush him down and bait him into making mistakes. Cornering him is your best bet.
Its a pretty even MU. You just cant make mistakes at all in this one.
Which is dumb and reasons why I would like to finally see a real cyrax chart lollol Sounds like Whole CAST vs Cyrax lol
^^^^^^ Now this we can definitely agree onWhich is dumb and reasons why I would like to finally see a real cyrax chart lol
Ideally, DK should only be used as a full-combo poke punish or mid-combo after Kiss. Also, there is that thing where an Air-to-Air Kick an be cancelled into DK so that you land before your opponent.thats really good to know
<3
my weakness right now w her are:
Improper DK use
Maximize damage is needed
and....just overall MU exp but its a time process
#1 goal by friday STOP DOING 1 1 1 1 1 1 1 1 after CW - this is an instinctive problem
MS B4 is a sweep that's safe on block with an insane 12f activate.whats B4 do
This I've started working out of my game a little. Yeah, it does more damage but in my experience the B21F2 whiffs for no apparent reason sometimes without a Dash cancel to start it up. The B21 will hit but the opponent will get pushed back horizontally enough that the F2 whiffs. Maybe there is a use for the stance change button after all...Ya, off naked cartwheel I always do B21F2 with a combo leading to MS...I totally hear you though because it is my first instinct too and I will do it sometimes and be like... F F F F F F as I am hammering out 1's into 112 MS
This i agree with. Sonya's throw is really good in her game.Also Sonyas should throw more in block strings instead of going for overheads, lows etc. Youll most likely get the throw everytime because the opponent will be too worried about your low/high options. She has good set ups off throws too.
312~MS and F22~MS is good vs characters with armor. Especially vs Kenshi