Lt. Boxy Angelman
I WILL EAT THIS GAME
Something I've always wondered but never thought to bring up before, occurred to me again seeing all the homies on Facebook getting their levels up in Tekken 7 (a game I wish I had the skill to be any good in), and I wonder...what if Injustice 2 (or more realistically MK11 since it'd be too late to instate such a thing now, but I have an idea for that), instead of pointless level ceilings and no real payoff for online grinding when there's a LOT more level and loot gains to be made farming the Multiverse...why not give it something like T7 and its Dans and fancier terms, or SFV and its color rankings?
An online ranking system that'd give the same sort of bonuses beating Multiverse planets does. Plenty of other games can balance their goodies between PvE and PvP. So further on, like maybe when the second or third wave of characters come, instead of making random drops and microtransactions the only way to access the YUGE amount of color schemes this game offers (which is already one big elaborate thing an NRS game has NEVER done before), give one away every few ranks up. It worked to make Destiny way more interesting when they improved the levels and light, and I can only imagine from a programming/patching level that it wouldn't take a LOT to tie a knot between two things that already exist: the playerbase who spends most of their time online but barely have anything to show for it because there's next to no XP to be had, and said color schemes that could one day be given a better/more entertaining way to be collected.
I don't MIND the Multiverse at all, but it seems the ratio between offline and online as far as leveling up and being rewarded for your grinding.
Juuuuust some thoughts.
An online ranking system that'd give the same sort of bonuses beating Multiverse planets does. Plenty of other games can balance their goodies between PvE and PvP. So further on, like maybe when the second or third wave of characters come, instead of making random drops and microtransactions the only way to access the YUGE amount of color schemes this game offers (which is already one big elaborate thing an NRS game has NEVER done before), give one away every few ranks up. It worked to make Destiny way more interesting when they improved the levels and light, and I can only imagine from a programming/patching level that it wouldn't take a LOT to tie a knot between two things that already exist: the playerbase who spends most of their time online but barely have anything to show for it because there's next to no XP to be had, and said color schemes that could one day be given a better/more entertaining way to be collected.
I don't MIND the Multiverse at all, but it seems the ratio between offline and online as far as leveling up and being rewarded for your grinding.
Juuuuust some thoughts.