DreadKnight1
Beaten, by this mere man
at the excel building. type MCM comic con into google. saturday ticket is only £13Where in London is this? If I have the money I might go.
at the excel building. type MCM comic con into google. saturday ticket is only £13Where in London is this? If I have the money I might go.
I imagined that what you're describing is what displacer is supposed to be. At least he'd have decent gameplan then, although we must know what other characters are capable of to talk tiers ofc.if he has better normals and is capable of teleporting to midscreen he might well be top tier... tha tteleport is extremely good.
You could cancel most of those in MK9, although I don't know about d1. You are still negative if you do that though, starting from -3 for 22~tp (but who uses 2 anyways) to being -22 on b3~tp. Although it was sometimes useful to do something like 33~tp if you read attempt to armor that 33[6 or 7f?]4 gap. But otherwise teleports in CC are mostly used to escape pressure or make fully input string whiff in attempt to punish it.I just want a Raiden with all his strings and pokes cancellable on block by the Teleport... That's my dream...
d1 TP
B3-TP
B31-TP
B312-TP
3-TP
33-TP
334-TP
Give me that and I'll be happy... I don't even remeber if he had that in MK9...
clearly s tier, let's see if his tp has 1 frame start-up again... i am worried about the trap stance not being sufficient for counter-zoning... and the other stance lacking utility.I imagined that what you're describing is what displacer is supposed to be. At least he'd have decent gameplan then, although we must know what other characters are capable of to talk tiers ofc.
Not that it proves anything, but the "quick" movelist on the pause screen does not list teleport in his Thunder God variation. It lists:I've seen him teleport in Thunder God, skip to 0:50 in the reveal trailer, however it could just be part of the string.
quan's spell circles are dd1, dd2, and dd3. not sure about raiden's traps though.And I think someone already confirmed the Storm trap inputs are d,d+1/2/3. Or maybe that was Quan's Spells.
if one more person asks for frames in a non final build ......
i would say see what the frame data is on his teleport, but most frame data i've seen in game is just a placeholder of 1.
No way man the injustice and Mk9 demos were hella indicative of the final game.if one more person asks for frames in a non final build ......
even before going to coic con i'm 100% sure he has a first hit low string, i also recall seeing him have a first hit overhead launcher or just single move that hits overhead like his f4 in mk9 but his overhead is slow like grundy's b1 so it's not a true 50/50 but will you away with murder online.1. Overheads/Lows?
2. Startup & recovery of orbs
its definitely 1-3 frame startup. probably 1, also its faster. i hope they make thunder god and master of storms worth it or every raiden player will just go ham with displacer.clearly s tier, let's see if his tp has 1 frame start-up again... i am worried about the trap stance not being sufficient for counter-zoning... and the other stance lacking utility.
Most players will at least give Displacer a shot simply because it's pretty much classic Raiden, just with more flexible main tool. I bet he'll have fair share of fans even if he'll be hard and require good reads and smart spacing game (isn't hard to force it onto player when you can, for example, tweak framedata on this variation to prevent any thought of going yolo), no matter if he'll be good or not then.its definitely 1-3 frame startup. probably 1, also its faster. i hope they make thunder god and master of storms worth it or every raiden player will just go ham with displacer.
Erm... I'm pretty sure that difference between TP recovery per- and post- patch was about 4 frames.Im mostly interested how does tp work when it comes to delay. Is it like in MK9 at release or like in post-patch? By that I mean can you teleport and INSTANTLY start doing hits/combo or does it have frame delay like he does now in MK9 (aka patched). I think many raiden players, especially those who gonna main his Displacer variation like me, are interested in this.
Please answer if you noticed any delay after tp.
Yes, I know what you're talking about. And while I know that recovery animation was increased by like 4-5 frames in the latest patch (exactly the reason you cannot connect shocker right after 334~tp anymore), I have never heard that Raiden had no recovery on regular TP whatsoever and I highly doubt that.I pretty sure you know what Im talking about here. Raiden's TP back in release had no such delay as it has now. My question is pretty simple, can you instantly start going into combos after teleporting or it's like now, when there's bigger delay. For example you can't instantly grab after tp now (334 tp -> electrocute), but when the game was just released you could do it, which was a big advantage for Raiden since you didn't needed to do extra hit to fallow with electrocute (334 tp , f1 -> electrocute).
i dropped him because he felt op... then had a hard time picking him back up after the nerfsIf MKX Raiden is anything like day 1 MK9 Raiden I will be so happy.
After all of the nerfs he just kinda felt like shit.
214 is a low starter if i'm right??Does he have a ranged poke, and does he have a low starter? Thx in adv
Nah. b3 is his low starter.214 is a low starter if i'm right??