My personal changes
1.) jhonny cage red state should take less health to activate
2.) sonya(demolition) grenades should go away on hit
3.)subzero (grand-master) ice clone shouldn't go away on block
4.)alien tail flip should be changed to a mid and have less recovery frames
5.) kotal khan should be able to integrate sunlight into combo
1.) if jc had this happen then they definitely need to nerf another aspect in certain variations. For example A List could easily make a comeback than what he's capable of now since he can f3 his way in and stay in.
2.) I agree with this
3.) SZ clone has to go away on block, that's what balances it. In the corner some characters just can't get around the clone already. This isn't where he needs help.
4.) As much as I hate the braindead mixing alien can do I don't think changing flip to a mid is the right answer either. That move just needs its hitbox adjusted to not hit "everywhere" and some of his strings (like f134) should maybe hit mid on the last hit or have gaps and not jail when finishing the string. Oh and of course, his hitbox issues really need to be fixed.
5.) what do you mean about Kotal exactly? He can already cancel some combos into sunlight?
My personal changes:
Mileena - nerf (adjust/normalize) her jump 1, it's hitbox is huge
Kotal Kahn - change d1 to 7f-9f, no reason to have a 6f d1 when he already has d4 and b1 as good staggers and AA tools
Takeda - bring back the gap during the last hit in the f12, 2+4 string and give more whiff recovery on spin kick so it's actually punishable on whiff.
Ermac - Ex push in mystic needs normalization, either make it unsafe or take away certain properties but right now it has way too many pros for a single special move that controls the entirety of the match. I'd also like to see either his strings b124 or his overhead starter string to be a little less safe on block as well. With the range and hitboxes of his d1 and d3 he gets away with murder in the stagger department. D1 hits so far vertically and horizontally and d3 low profiles and AA everything. So there's no need to give the same type of properties to his b1 and then on top of that allow him to stay on you by finishing the string. Not to mention how his normals "naturally" have low crushing properties since he's "floating", this guy's hitboxes are whack at times with what he gets away with.
This is all I'm gonna list really since those I haven't seen posted much around here. Plus we keep having threads like this and there's just so many characters/variations to go over. I mean we all know that alien, Sonya, and mileena needs nerfs and unbreakable, hat trick, and balanced definitely needs buffs at this point.