After the first missile there is a gap for armour move,so during a setup you may have to block,their startup is slow,so I do not think they are good.......except the hit stun.This is what I don't get. Sektor has a teleport to get in and a super plus fullscreen projectile, while Tremor gets butchered.
EDIT: make Sektor's teleport hit low.
is actually Sektor
Good postThis might be the cleverest red herring for an "invalidation" thread I've seen so far.
Btw, geddit? RED herring?
Good avatarGood post
You mean.......it's not Tremor.
Pay 2 win DLC/Pay 2 beat DLC DLC. New NRS metaInvalidating dlc within invalidating dlc is a new for NRS
I'm trying to make into a sentence that makes sense. It's some kind of invalidating dlceptionPay 2 win DLC/Pay 2 beat DLC DLC. New NRS meta
I wasn't being serious about them being a mid...>_>I don't think the fact that Sektor's missiles are a mid really makes a difference because the hitstun is pretty absurd regardless. I can't figure out if they need to tone it down on Sektor a bit, or if they never should have changed it for Tremor. Probably the former.
You can't remove it from one character and give it to another. They either both have it or none of them do, otherwise the original nerf (on Tremor) seems pointless.
Not really.......Clickbait.
Well... that's embarrassing.I wasn't being serious about them being a mid...>_>