Hey guys just wanted to post on this aspect of the game.
There are certain strings/moves that I feel have an unnesscary added level of execution to pull off.
First off I'll use Tremor as an example.
Now tremor has his 123 string and his 12 down+3 string. It makes sense that the down is added to the second string in order to differentiate the inputs between the two strings.
However, when you look at his 21 down+4 up+4 string. It doesn't make sense to have the extra directions inputs there. Theres no 214 string. Theres no 2144 string. Why the extra direction inputs? Just to make pulling off the string more difficult? I know its not very difficult to do the string but I've still missed the string many times by hitting the down too early or too late. It seems like any unnesscary executional barrier.
The same can be said for his back+1 down+4 string and also Jacqui's foward+2 up+2 string.
Theres only one string Jacqui gets off her foward+2, why can't the string just be foward+2 2?
I'm sure there are other characters with strings like this but this two characters stand out in my mind because these particular strings are very important for their combos/pressure.
Now in other games like Tekken, there are lots of strings, so many that the developers have to get creative with the inputs in order to differentiate them. But in this game it seems like the strings have added complexity just to be annoying to pull off.
There are certain strings/moves that I feel have an unnesscary added level of execution to pull off.
First off I'll use Tremor as an example.
Now tremor has his 123 string and his 12 down+3 string. It makes sense that the down is added to the second string in order to differentiate the inputs between the two strings.
However, when you look at his 21 down+4 up+4 string. It doesn't make sense to have the extra directions inputs there. Theres no 214 string. Theres no 2144 string. Why the extra direction inputs? Just to make pulling off the string more difficult? I know its not very difficult to do the string but I've still missed the string many times by hitting the down too early or too late. It seems like any unnesscary executional barrier.
The same can be said for his back+1 down+4 string and also Jacqui's foward+2 up+2 string.
Theres only one string Jacqui gets off her foward+2, why can't the string just be foward+2 2?
I'm sure there are other characters with strings like this but this two characters stand out in my mind because these particular strings are very important for their combos/pressure.
Now in other games like Tekken, there are lots of strings, so many that the developers have to get creative with the inputs in order to differentiate them. But in this game it seems like the strings have added complexity just to be annoying to pull off.