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Tremor

CrimsonShadow

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Again it seems Nrs has dropped the ball when it comes to creating a game that opens up fun/creative strategies by putting too many safeguards.

Tremor could have been a cool kameo but is shackled down by expensive ambush attacks and slow startup on many of the kameo specials.

Besides extremely niche uses (maaaybe reiko) players will opt for the existing top tier kameos once the initial “new factor” goes away.

You can quote me on this
People have been posting extremely nasty Tremor setups all day long. There’s definitely a reason why they thought through how this kameo works, because they don’t want another Cyrax.
 
At risk of people trying to get my girl or Tremor nerfed:
Midscreen reset into a HTB they can theoretically block Low OH into a total of 80%
But this is quite possibly the hardest setups I've learned on this game, the execution is a very tight link to make the low quake actually connect into reset then the hitstun into flight cancels while inputting Tremor whew:

Works in corner different and still hard but hits low, OH low and doesn't auto block because they are all 3-4 frames apart. But the midscreen one I can only get low, low OH without triggering autoblock by making one of them mid:


I learned it by seeing Sonic do a similar setup on X and Dragon commented "Holy F look at your input log, how TF you do that" but deleted it now or I can't see it anymore. Sonics response was "Years of Practice, sunglasses smiley emoji"
But glad it's not just hard for me
 
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Man using him with shao kahn is fun but super exausting and taxing on the mind,so many things too keep track of.The low metallic ball setups are kinda finecky with shao kahn and its difficult to get a proper conversion inreal matches

its funny how a combo safegurad is actually causing his low ground pound to creat insane htb for certain characters like sindel,because of the auto reset.Especially cause they wanted to make sure you cant use it post knockdown for that hahah.

What do you guys think is it getting patched?
seems like the jax situation all over again.
They would either have to change tremor or better yet fix sindel being able to bypass the htb safeguard with float.
 
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People have been posting extremely nasty Tremor setups all day long. There’s definitely a reason why they thought through how this kameo works, because they don’t want another Cyrax.
I’m pretty sure most players have expressed that they wish cyrax hadn’t been nerfed the way he was and only needed very minor adjustments.

Please don’t pretend man. We both know that those “nasty” setups are either too expensive or kinda fake.. and other kameos can do similar stuff for much cheaper.

Besides Reiko and maaaaaaybe shao, no serious competitive player is going to use tremor.
 
Wait did Azeez actually punish with ambush Armor on last hit?
After learning more about Tremor I know he did punish with it.
Crystalline Armor is useful as summon and as a Ambush, the reason he can punish is because some of tremors moves (Aftershock up punch) and (Metallic Straight Fire) and (Crystalline Armor) have different frame data with different characters. For example Sub gets -7 on with UpBlock on both mix buttons. But vs some characters like Mileena get +40 on block with straight fire but it's only +4 with some characters using Tremor and even Mileena using Tremor vs a few characters.

What do you guys think is it getting patched?
seems like the jax situation all over again.
They would either have to change tremor or better yet fix sindel being able to bypass the htb safeguard with float.
If they do it will just be the just frame unblockable setups where the low and overhead hit on same exact frame making it unblockable. But the pros request is to have it only turn the just frame HTB to mids on the OH and Low that hit on same frame so it's auto blocked.
The HTB setups are fine, so many characters had that long before Tremor.
If they do nerf Reset into HTB setups with Aftershock Quake triple lows it will make Tremor far less worth picking over Kung Lao and other powerful Kameos.
It does cost Full Kameo Meter with 30 Seconds of Regen before you can do another Ambush. They might damage scale some of the 70-90% resets. But hope they keep it in the game.
I know with Sindel it's very hard to link where it actually resets or it's automatically blocked
 
I’m pretty sure most players have expressed that they wish cyrax hadn’t been nerfed the way he was and only needed very minor adjustments.
I completely agree and most top players have said as much but recently dragon was complaining about Stryker Nades which is ironic since he wanted Cyrax reverted with Forward Chopper splating if opponent was airborne and the fact Stryker Nades literally have a warning siren telling you it's coming.

Please don’t pretend man. We both know that those “nasty” setups are either too expensive or kinda fake.. and other kameos can do similar stuff for much cheaper.
Can't speak for all characters but there are some pretty nasty setups that are competitively viable for:
Sindel, Reiko, Sub Zero(gets reset, safe mix with mid launcher and much higher damage with uprock and fire moves), Scorpion(safe mid launcher and high Damage and closed gaps) and Shao Kahn.
Li Mei, Liu Kang and Mileena get +40 off straight fire instead of -4 for multiple jails.

There are legit one touch into reset that does a legit unblockable just frame HTB and the non just frame is a forced HTB,
Azeez also showed literal push throw forced setups:

Many characters have this.
There's also F Throw into Overhead Rock that combos.
I've seen some pretty strong uses of Crystalline Armor not using bush because it allows punish of several buttons (frame data is different on different chars) and it covers characters gaps and doesn't stun you so characters like Reptile can set it up on end of combos then use his BF2 with no gap or his B31 no punishable gap. That's pretty good IMO
I can't speak for your characters though.
I've also seen Tremor giving Kenshi free Sento on block from what some are claiming.

Kitana Tremor Tech

Reptile has dirt as well:

Honeybee

Maricuca's Reptile:


Found more:
Sub Zero Tremor Forced Reset into forced HTB, this was 45% Meterless but I didn't even combo before so it could have been 60% for sure:

SubZero can also do this with Forward Throw where you call Tremor Var Switch
at same time as throw causing push then instantly call Ambush Quake triple low and it resets and allows HTB, you can also make it just combo with different timing. About 30% for combo version of a unteachable throw but I need to upload it tomorrow (technically later today since it's 4:57AM) but when I have time.

One I found with Rain Tremor off his F3. It's a forced HTB & Reset into 52% I think only 1Bar used and feel free to post any optimals you may find:

Stas found some more Kitana Dirt with Tremor:
 
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unless im missing something this kitana clip is not real.if you combo into the low ground pound,it will auto reset and the opponent can block the rest of the ground pound hits,and as far as i see kitana is not doing an overhead here so the other person can just block both the ground pound and whatever hit was used to continue the combo.

i dont understand why people post fake stuff like that and act like they found some insane tech lol
 
unless im missing something this kitana clip is not real.if you combo into the low ground pound,it will auto reset and the opponent can block the rest of the ground pound hits,and as far as i see kitana is not doing an overhead here so the other person can just block both the ground pound and whatever hit was used to continue the combo.

i dont understand why people post fake stuff like that and act like they found some insane tech lol
There's a glitch that if you hit with a OH or mid on same exact frame of the second low of Quake it will be Unblockable.
Same happens with the HTBs
But Kitana has an overhead on end of 4F+334
But I found a Throw Push setup into combo that can't be blocked because they are juggled. I just don't know Kitana to follow up with combos I'm sure there a 40-50% combo after the throw push because it's grounded and no extra gravity because of fans pulling them up high. Tremor Aftershock Quake triple low gives good unsalcaled damage too

Update:
The Triple Low Quake does have DMG scaling on it with Kitana but I need a Kitana specialist for finding optimal off the throw push combos, I know there has to be a 35%+ throw combo. The throw push isn't techable and that's definitely good if we can find high damage from it.
You don't have to do the Quake to combo off throw push, I've combos off Throw Push into Metallic (Straight Lava/Low Rock) as well. I didn't test it but you might be able to combo off Aftershocks Up Punch.
I couldn't get Crystalline Reflect to come out after throw push but that move can juggle in corner normally into decent damage scaling.
 
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Oh yeah baby Tremor is here to eat projectiles for you on ambush like Shujinko hell maybe Shujinko learned it from the man himself
I'm not a zoner by trade but the Tremor Meat Shield is strong and allows a pretty strong full screen projectile conversion with several characters. Seen Sonic do it with Kitana and Mileena. I know Mileena can combo off teleports with Tremor Ambush Metallic-Straight Lava and I believe Aftershock-Quake which is interesting.
Not sure Mileena mains would like losing Lao hat to cover their 12 being flawless block punishable but I guess they can do Summon version of Crystalline Armor after knockdown(which is safe from punish on end of 12) by switching variation mid combo and get the full Kameo meter for ambush in just 8 seconds for nice HTB resets or Straight Lava +40ob frame traps
 
Yeah tons of moves that juggle like Rains 211 juggle them while Armor is active.
The Crystalline Armor is mad different vs different matchups/different chars you use Tremor with:


Here's a way to combo through Tremor Armor:
 
There's a glitch that if you hit with a OH or mid on same exact frame of the second low of Quake it will be Unblockable.
Same happens with the HTBs
But Kitana has an overhead on end of 4F+334
But I found a Throw Push setup into combo that can't be blocked because they are juggled. I just don't know Kitana to follow up with combos I'm sure there a 40-50% combo after the throw push because it's grounded and no extra gravity because of fans pulling them up high. Tremor Aftershock Quake triple low gives good unsalcaled damage too

Update:
The Triple Low Quake does have DMG scaling on it with Kitana but I need a Kitana specialist for finding optimal off the throw push combos, I know there has to be a 35%+ throw combo. The throw push isn't techable and that's definitely good if we can find high damage from it.
You don't have to do the Quake to combo off throw push, I've combos off Throw Push into Metallic (Straight Lava/Low Rock) as well. I didn't test it but you might be able to combo off Aftershocks Up Punch.
I couldn't get Crystalline Reflect to come out after throw push but that move can juggle in corner normally into decent damage scaling.
i am aware of the true unblockable but that kitana clip aint it,he is doing a air fan wich is not an overhead,there is no mix up here,you can just block the last hit of the ground pound as the combo auto resets,and you dont get launched this is not real or guaranteed.

and even if you did do the kitana 4 f33 4 variant then the combo auto drops sooner,specifically after the overhead kick and the opponent can again block the last two low ground pounds and you dont get launched again no mix here.And if you attempt to call tremor sooner then the combo juat ends as the first 2 ground punds will connect but the final over head kick knocks them away and thats it the combo ends.
 
i am aware of the true unblockable but that kitana clip aint it,he is doing a air fan wich is not an overhead,there is no mix up here,you can just block the last hit of the ground pound as the combo auto resets,and you dont get launched this is not real or guaranteed.

and even if you did do the kitana 4 f33 4 variant then the combo auto drops sooner,specifically after the overhead kick and the opponent can again block the last two low ground pounds and you dont get launched again no mix here.And if you attempt to call tremor sooner then the combo juat ends as the first 2 ground punds will connect but the final over head kick knocks them away and thats it the combo ends.
I don't know how I did it maybe it's only on practice but I've had a MID + Second low of Quake cause unblockable glitch. Not sure why it even happened but your probably right but I'm not a Kitana main.
I know the unblockable glitch Sindel had worked with any button especially her MID B2.
The HTB glitch that became unblockable she has is a just frame HTB and the protection still turns it into a MID but somehow it glitches and is unblockable but it's so hard it's not really viable for 99% of players.
With what your saying Kitana probably doesn't get anything realistic since it's a justframe. Maybe I'm ass but I can't hit 1 frame links on tap.

Is there anything she has from the throw push that's not techable or is the Crystalline Armor good with her. I know the data is different on diff chars?
 
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