Immortal Reaver
Team Sub-Zero
So I watched a big chunk of Combo Breaker. I started from top 96 and went all of the way to finals. I saw damage interactables used 3 times and then escape interactables used twice. Why don't people use them? I personally find some of them to be decent or even pretty good. On special forces desert command I like to start off with Erron Black's F32 into the skull interactable, corner stuff with the shaolin trap dungeon fire statue, and all of the ones on shinnok's bone temple are good. Is it because they cost a bar of meter? Maybe they should be meterless with the option to amplify? What do you guys think?