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Things I wish stayed in Mortal Kombat

Scorpions spear (og)



Not some stupid chain



What wrong with making the female ninjas look like this?

What happened to those animators/artists?

An addition to the male ninjas classic costumes.. what about all the others? I miss sonya's leggings :p


Last but not least, what's so hard about not changing the original characters basic moves? Other games did it why not MK9? Subzeros freeze is down, forward, punch. Also, the old stances looked better than these new "martial arts" stances, IMO. hate how some of them are all crouchy.


VS


And why do they have to beef them up?



I suppose on a low bit system its OK to be slender. But for high definition gaming consoles it seems they're beefing almost everyone up. Oh well.. I think baraka spent lots of time in the gym in MK9. Or his head got fat.

Where's the other subzero (not cyber sub)


They said MK1- MK3 right?

I have to say this.. this has to be the ugliest smoke ever..



They give us cyber subzero but no robot smoke?

I leave you with this.. these skins look good in SF.


And I would rather have friendships than silly babalities..




Anything you wish they kept or added to MK9?
 

X820

Noob
As a Classic MK player I love the skins on SF4 lol, they look pretty cool :)
Graphics and costumes are bound to change over a period of almost two decades though, Baraka looks alright to me tbh.
They released a pack of classic costumes already, who knows what they will do in the (near) future, graphics wise.
I agree with the friendships not beeing in the game, I think it would be a very nice addition aswell.
What I personally would like "added" is what they promised all along, that MK9 would be a tournament worthy fighting game.
 
I honestly think Baraka looks better than ever to me the alternate color on his primary really sets his style off, if only they would have done something with his speed
 

David Gem

Banned
The more matches I watch and the more I play, the more it doesn't feel like MK to me. The first three MKs were so basic.

So for me, not only digitized characters. But basic normal moves (HP, LP, LK, HK), with more difficult inputs for special moves. More start up and recovery for more moves, time in-between the same moves (like 2.5 seconds between each Spear). Cause that's what MK is about for me, making conscious decisions, being smart and tactful.
Not to say that MK9 isn't that way, but as far as online play goes, all I see are people abusing overpowering moves and getting away with a lot of shit.

I would also appreciate if they brought GRAVITY back. Fuck all that bouncing, floating bullshit
 

X820

Noob
David Gem said:
I would also appreciate if they brought GRAVITY back. Fuck all that bouncing, floating bullshit
This is the main reason that made me stop playing MKDC after like 3 days.

Anyways, is it just me or does it seem like NRS bit of more then they can chew with announcing a tournament worthy fighting game, the best MK ever?!
 

David Gem

Banned
^Yeah, it kinda felt like they tried too hard. The beauty of MK is improvisation. Taking what we're given, in say, MK2, which isn't much, and making it our own. Making each hit count. MK9 isn't like that imo.

And I know that what I listed seems like a lot, but think about it, if they had done it that way, it would have been much easier than what they had already done.
 

X820

Noob
Even UMK3 was limited to the people who liked it really.
They have done what they do best, hype the game and this time around they even threw cash around in terms of offline promotion, cash prizes etc.
I really don't feel that NRS and especially Warner Bros gives a shit at the end of the day because as long as there are clueless people that like fatalities, sales will go on regardless of the quality of the game.
Wich brings me back to MK9 beeing tournament worthy or not..
The whole claim from the very beginning was that they were going to make a game aimed at the community, for the hardcore/high level players who felt neglected for over a decade. Great.
So after (and I'm using this term loosely) tuning the MKDC engine (wich they KNEW was not what the "community" wanted), they made a game that (what a surprise) has poor beta testing and it seems like they coded the game so it's impossible to patch on the fly, as they had promised.
From what you read on the internet NRS is working really hard on patching the game and fixing things, wich as everyone knows isn't going all to great. Patience is something they imo cannot ask for any longer considering their promises and all these mayor tournaments that are going on. Evo is only a month away!
To me it does not seem that they are capable to make a tournament worthy fighting that are up to todays standards, period.
I'm somewhat surprised that no one has mentioned frame data in MK9 before, well I'll tell you this much, it's pretty much impossible to make with this fighting engine. Letting go of block on impact for instance, sets you either minus, neutral or plus. Ridiculous.
I have played this game for over 8 hours this week and I don't feel it, I have chosen to not play this game all this time for the sole purpose of not riding the hype wave so I can get over the whole "wow look at scorpion do cool things" and focus on the game.
To me they have failed thus far and nothing indicates at all that they will deliver what they have promised, I'm surprised alot of people are so forgiving considering the fact that we were all looking forward to a high level worthy game that would be represented world wide, even at Evo 2011. Imagine the disgrace and yet again the smudge that it will leave on MK players beeing the lesser ones in fighting game communities.
If only they would have said, here's a new MK have fun with it, we'll try to make it the best ever. Instead of hyping something wich they can not deliver. I feel that NRS hasn't got the skills, nor the experience under their belts to make this happen.
 

David Gem

Banned
X820 said:
Imagine the disgrace and yet again the smudge that it will leave on MK players being the lesser ones in fighting game communities.
Word, and that shit pisses me off. People who don't know any better have probably been brainwashed into thinking that SF is way better than MK as a whole. When they're simply very different, but equally serious, fighters. Whatever's going on behind the scenes for MK9 regarding patches and etc. are troubling me, and it isn't a good look imo (could be wrong).

I also get the feeling that people surrounding this game look down on the previous ones. When you say, "We want to make a serious fighter that can make an appearance in major tournaments," that implies that the first 3 aren't serious. Wtf.
 
Digitize Characters......that it. Im fine with the gameplay though i do understand why the old school mk players dont quite feel the same.

quick question.If they took away the meter(along with xray and breaker and enhancements) ,made everyone hit the same (HP,LP format) and also took away link combos would you think it would have bee a more successful game for the original players?
 

David Gem

Banned
Dude, I dig what you're saying, but I'm an MK guy; I've waited forever for this, but I feel like I don't belong. You get what I'm saying? All my fave fighting games have issues, all of which I've either grown accustomed to, or ignored. I can't include MK9 in that mix. I'm not gonna sit here and break down the problems I have into great detail, ninjalord is much more literate at that than I am (I know I'm not just speaking for myself). But I have invested instincts in Mortal Kombat, that includes MK1 and UMK3. Even though I suck balls at UMK3, I don't feel like a stranger when I play it. Generally, MK9 rejects my instincts, and my knowledge of the game.
 

X820

Noob
ZAQ said:
This is the first game that they made as NetherRealm, treat it as that. This game is worlds ahead of any game that was made by Midway in over a decade and it shows nothing but promise. They are tweaking the game and creating strategies for development as a team with new members has to, which only shows promise for future releases. They also have the resources to make this game solid, it is only the players that need to have patience and stick with the game until the tweaks are done.
Well, this is were things do not match really, it's NRS who have announced since day one that it would be a "tournament worthy game" aimed and somewhat lead by the community, am I right?
It's just not fair to say that it's their first game and leave it at that pretty much while they have put themselves in this position. It has nothing to do with doing the cool thing.
They have not lived up to the expectations they themselves have put out there.
Personally I'm not hyped about the game period, but I am very disappointed regardless because it bares the title mortal kombat.
Block/hit stun infinites, are you kidding me?
That's the most ridiculous thing I have ever seen in my life in any fighting game, ever.
How is that not POOR development.
It's very cheap to flip it around and make this about the consumers while its the developers job to make this good. If they want things pointed out to them by the consumers, fine that is what they are getting, they should act accordingly and stick with their initial promise; patches ON THE FLY.
Instead they are using possibly development money that shouldn't be spent on recoding stupid shit that I personally have a feeling will not be possible to fix completely.
Warner Bors is likely to sooner or later cut the cash flow at some point.
This is MKDC part 2 in a way, only this time they are supposed to fix things right away, that was the whole idea and now it turns out that they cant because *random excuse*.
In all fairness, they should not have laid down all these promises beeing this "tournament/high level game", because people are waiting for over a decade for their game to be GOOD (not decent) and instead they get this, people have the right to not put up with excuses. We allready have a long history of excuses. Results is what they have promised and they are not backing that up they way they have said they would, we all can agree on that at least.
Evo 2011 is coming gentlemen.
 

X820

Noob
ZAQ said:
@X
For the most part they can patch elements of the game on the fly, only there are some things that require more depth than that, that are in the engine itself. You can't have everything in the game be dynamic, there has to be some core, static elements to the engine that should be universal to all characters in a Mortal Kombat game.
They way I understood from Hector in a video I believe is that they have a +/- setting implemented in terms of speed and damage for each move, that's it.
This highly suggests that beta testing was done sufficiently and properly.

ZAQ said:
They should have done frame data from the very beginning and it would have saved a lot of trouble for them now. That doesn't mean it isn't fixable, that just means it will take them longer than it would otherwise and a lot of this stuff could have be avoided.
No one is saying that it can't be fixed.

ZAQ said:
I can't believe you are hung up on "promises"
wait, what....

ZAQ said:
especially when they are doing nothing but working towards them. Giving this game 8 hours of your time after it has been released on April 19th is something I wouldn't expect from a fighting gamer, let alone a Senior Moderator on a Mortal Kombat forum.
That's running after the facts..
And what a surprise, X820 is not a mortal kombat fan? WOW
MK1,2,3. the rest is utter garbage imo, everyone knows this about me.
And pointing out me keeping an eye out on your website doesn't relate nor enforce anything about MK9.

ZAQ said:
Most of the major stuff is already fixed on PS3 (the console that is used in EVO) and will most likely be fixed by the time EVO rolls around (Kabal) as there is another wave coming.
Let's certainly hope so!
 

btbb99

Noob
wow reading all this was pretty damn interesting... the thing that still sticks with me about this game is the video that ten peace show originally posted before mk9 out, the lies i heard are all on this video here, listen in @ 1:30-1:47... complete bullshit imo

 

David Gem

Banned
ZAQ said:
@Gem
Then take the time to get something started with others that can. Use facts and not opinions like, "I wish fast jp's were in the game because they are better".

Jump Punches in Classic MK: Fast jump punches offer an extremely fast opportunity for the gamer to respond to a jumping attack, while still leaving opportunity for a combo after successfully landing the attack.

Jump Punches in MK9: Fast jump punches do not exist for every character in MK9. This universally limits every characters options by not allowing enough time for the defending player to respond in time to counter the aggressors jumping attack.

And that in itself is a myth FYI. Jumping Punch vs Jumping Punch in MK2 is determined by collision boxes and PLAYER priority dependent on which round you are playing. Simultaneously Jump Punching Liu Kang vs Jump Punching Liu Kang, player 1 will win first round, player 2 second round, player 1 third round = player 1 advantage. Which isn't completely "fair" compared to MK9's style that is only dependent on the amount of frames in a jump punch and when the player initiates the animation.
Dude, "facts" aren't going to make me like the game. And nothing in my responses to you provoked any specification on this level. You're pissed about what you consider as "complaining", well, just keep the title of the thread in mind.

In reference to the whole jump punch thing, I'm sure you can find a difference in the jump punches between each of the first three MKs, and that the same can be said for a lot face button attributes. I'm just not diggin' the direction they took it in comparison to the first three as a whole

Some people either do like it, have gotten used to it, or are completely oblivious to how it used to be anyway (I'm speaking about every major difference similar to the JPs). I simply haven't. It's not because it's different, and not because it isn't what I thought it would be. You see, there's a certain fighting structure in the first MKs- that I'm used too, and that I appreciate- that arguably made MK what it is. And I feel that structure, flawed as it may be, is missing in MK9.
 

David Gem

Banned
ZAQ said:
Completely missed the entire point of what I said and it shows in the first sentence. But that's fine, I'm not trying to force anyone to like the game. I am trying to get you all to be more productive with the time you use complaining about things you don't like in it by comparing to the MK games you do like by using logic instead of opinion. THAT'S IT.

If the MK players are just going to sit around and complain about this game, its mechanics without evidence of what mechanics made MK unique and good compared to it, and push it aside even though it has promise, then guess who they are going to listen to. The game will be made regardless if you want to offer any insight into what makes MK, MK. If you choose to opt out of potentially influencing it, then other parts of the fighting game community will gladly take it from you.

They said they are listening to the players and they are trying to make a tournament worthy fighter, and yet you all would rather complain than offer solutions. You don't think it's your responsibility to help improve the game? Then you don't want it enough, you've given up, and won't get an improved game.

Complaining on the Internet gets you nowhere. Do something about it.
Dude, I played the game for two months. What I'm saying is purely based on experience. What more should I have to do?
 

David Gem

Banned
Ah, I see, I realize you were talking about going to some site. I get it now. And that makes sense. I apologize for that misunderstanding. Although I think you could have been a bit more clearer. However, my issues with the game are much more different than most other people's. It's with the game as a whole.
 

X820

Noob
We all do want something collectively on ClassicMK, wich is a "CLASSIC" game, meaning 2D all the way. Not the new MKDC engine they have re-used. Changing that is not going to happen with this game, as always we can only dream for it to happen in the future. I personally do not like how the game feels when i play it, that is my own personal taste and I am not saying it is bad, because it obviously is a fighting game that has the right elements.
What I personally want (and with me a lot of people) is a MK game that is up there with Street Fighter, wich MK9 is not.

Mortal Kombat is yet again piggybacking of off other mayor games and I'm tired of been looked upon like someone who plays a children's game just for playing MK.

As for improvements of the game, I feel that only a select few are going to be heard.
Just like only a select few were involved in testing the game beforehand, while I feel that there may be people that could have done a way better job, ZaQ ;)

In any case I don't think it's really fair to lash out at people for speaking their minds or feeling upset about MK9 beeing a let down.
Not everyone is a frame specialist or student in game development, know what I mean?
A lot of people have to judge entirely on personal experience, wich doesn't make their oppinion less valid imo.
As far as future developments go I think that they are overdue on some things and while the community's feedback is beeing heard, it can't be an upside down world in wich the future of MK depends mainly on oppinions of forums.
And if that would be the case, then they should select 4 people with the most insight, have them on the payroll and do it that way.

In the end, you me, gem and who ever feels like doing so could rant all day long on here, I don't really think it would matter.

There are other things at hand in wich sooner or later will make this all stop.

Budgets beeing one of them.
 
The only thing I think should have been brought back was jab pressure. Sure you have your characters like mileena that can dash into d+4 and pressure that way. But the more I play the game I understand why it's not there. Almost every character has some sort of pressure that can be hard to get out of. Johnny Cage and Liu have good close up game. Anyway I really love this game.
 
yugimonz said:
The only thing I think should have been brought back was jab pressure. Sure you have your characters like mileena that can dash into d+4 and pressure that way. But the more I play the game I understand why it's not there. Almost every character has some sort of pressure that can be hard to get out of. Johnny Cage and Liu have good close up game. Anyway I really love this game.
This. I find myself going to JC more often than not because of his jab pressure.
 

btbb99

Noob
X820 said:
In any case I don't think it's really fair to lash out at people for speaking their minds or feeling upset about MK9 beeing a let down.
Not everyone is a frame specialist or student in game development, know what I mean?
A lot of people have to judge entirely on personal experience, wich doesn't make their oppinion less valid imo.
AMEN
 

Dreamcatcher

EFL Founder
I feel like MK9 is a great game and I see all the thought that has been put into it. I think the only things that need to be changed for now are the obvious ones that are already in the process of being patched, and I'm still saying that KOTH is way too damn slow.

I also think it's overkill with the sheer amount of combos that suck ass and that no one will ever use. And I'm being serious, don't lie to me that you use all 57 combos for each character.

The lack of the run button I've accepted, but I don't understand why Reptile's dash is so slow.

Raiden's superman is brooooooooooken. It is the new Kabal dash. Can I get a fuckin amen on that please.

The alterations of story are cool with Cyber Sub and all that, yet I still kinda miss Unmasked Sub and Robo Smoke.

Why the hell doesn't Bell Tower have a stage fatality?

Why is Shang Tsung's uppercut three times slower than everyone else's?

crossup collision detection = very poor

That's most of what has been on my mind since I first picked up the game. More or less I am impressed, I just wish we had something more polished... kinda like the old days with revisions, instead of this insta-patch shit. As far as "classic elements", they went pretty much all out on a lot of stuff they didn't have to include. I don't know about you but I'm not taking it for granted. And if I did, I might as well go back to playing the oldies. (which won't be anytime soon)
 
btbb99 said:
wow reading all this was pretty damn interesting... the thing that still sticks with me about this game is the video that ten peace show originally posted before mk9 out, the lies i heard are all on this video here, listen in @ 1:30-1:47... complete bullshit imo

@btbb9Good find. Bringing back the golden ages of MK? lol.

Jab pressure was good. I hated it but, it was fun trying to figure out to counter on it. In MK9 you get followed by juggles which sucks. And as David mentioned, would have been better if they brought back gravity. :p

@David_gem I don't think sf is better than MK but, I'm impressed how they didn't change much to it. Moves were all the same esp. with ryu which I liked. And the characters always had the same costumes. Maybe a tad different but, not a huge deal. And then came the alternate costumes for them which was a plus. All I'm saying.

@Dreamcatcher I always wondered about that too. I tried to do a stage fatality on the bell tower and it never worked. Pretty obvious they left that out too. And me personally, I gave up on KoH. Overall I still play MK9 so I'm not bashing it. Just dreaming I guess. Also, online play in MK9 is a joke imo. I haven't played the game in days because of that (only bashing online play.) Offline of course is still fun as hell. I forgot to mention the run button. How sweet if they added that. We have to put up with dashes instead. Not a big one and I agree with you. For Raiden's dash I don't know what you mean. I don't use him that much.

I forgot to mention.. how about MK's classic fatalities? If they went back in time shouldn't have Sonya pulverized her enemies with her kiss of death? Not some stupid leg stretch that splits her opponent in half. I literally sighed when I did her fatality on my PS3. You can't let some of those fatalities go IMO. Even Kitanas infamous kiss where her opponent blows up. Or when Sektor takes out his sophisticated metal planks and squishes you. Imagine seeing that in today's high def consoles. Some characters were OK, like Jax's head smash and Liu's dragon fatality that were still og. Just those little things as an old MK fan. Just those little nicks and picks. Everything else is superb and glad I bought MK9.