Adam Todd
Ana-R-chY
Thank you sir! Do all costumes have a 2p color? Like his new 52 costume, or Superman's godfall?Press the button to where you'd go into alts. And press start on Nightwing's normal costume (or any costume for each 2p color).
Thank you sir! Do all costumes have a 2p color? Like his new 52 costume, or Superman's godfall?Press the button to where you'd go into alts. And press start on Nightwing's normal costume (or any costume for each 2p color).
Yep.Thank you sir! Do all costumes have a 2p color? Like his new 52 costume, or Superman's godfall?
Actually no, the invincibility frames depend on the wake-up attack.All wakeup attacks have 8 frames of invulnerability. Staff db3 is his fastest special at 12f and the only half decent wake up option he has
i like this string. good stuff , my only thing is the 112 after db3 4 . iirc you are not at frame adv hereMy block string looks like
112 f213 xx4 db2MB b3 ji2 d1 1f1 db3 xx4 112
If by the second 112 I haven't scored a hit ill either b13 or b2
also, how does one select P2 skin as P1?
good stuff, you pretty much described my mix ups off the corner pressure video I posted , i didnt spell it out this clearly though.Hey guys I came up with a pretty good fuzzy guard blockstring....
Not at all, at that point if they're blocking everything I'm getting desperate hahahai like this string. good stuff , my only thing is the 112 after db3 4 . iirc you are not at frame adv here
db1? the scatterbombs? im pretty sure those whiff on ducking opponents. i'd just end that last 1f1 with escrima db3 MB personally. its safe and a combo starting overhead that has VERY deceptive range .I think I may start ending it with a cancel into escrima DB1. I'm not sure if it will leave me +/- but having them blocking low will, in theory, give me the jump in initiative?
Press Start.My block string looks like
112 f213 xx4 db2MB b3 ji2 d1 1f1 db3 xx4 112
If by the second 112 I haven't scored a hit ill either b13 or b2
also, how does one select P2 skin as P1?
When I'm feeling risky I'll B2 after the first 112. Most people don't know how positive on block 112 is and will try to punish.My block string looks like
112 f213 xx4 db2MB b3 ji2 d1 1f1 db3 xx4 112
If by the second 112 I haven't scored a hit ill either b13 or b2
also, how does one select P2 skin as P1?
Goodshit NDZ. I was trying do a similiar setup last week,but couldn't get anything reliable. Can you do a few things for me? Can you test them waking up wthout tech rollig and test the wake up backdashing? If t they truely gotta block I see alotta potential for this. Could you imagine if we could end every combo in staffspin 4. Into a blocked ji2 for a true mix up of b2 and d3? B2 could comob right back into this mixup and d3 you can dash afterwards and do db3MB and they have to block it(stuffs laterns might at least)To some this may seem rudimentary, but I'm new to the genre so every little thing I do is broken down. FYI the AI is set to tech roll and wake up with Lanterns Might
That was already known about Staff Spin being safe on block, it is an important part in his rushdown because they'll have to respect it. Once they do, you can switch to Ground Blast.I just discovered that staff spin is NOT -38 on block. Staff spin xx 4 is also safe. I couldn't punish with Corp Charge on either.
So I'm guessing it is -5 but it's definitely not a +frame move Superman's super punished it on block in reversal timing
I suggest doing a d.1 xx staff spin/d.1 xx ground blast off of it. Keep doing until your opponent stops pressing buttons then start your mix-up. It's kinda safe as the multihit and blockstun is pretty hard to MB.B3 as the timing is quite tight and if their super is above 105frames (i think they meant 5frames), you would block instead of the d.1 coming out. Oh, you can also switch it Escrima Stance and do a d.12 xx. The only safer way to get out is to jump as soon as the staff spin ends. Even if they get hit, it will mess up with your timing unless you are looking for it. Also, they can't pushblock the staff spin unless it's the last hit as even if 1 frame is neutral or towards, they will eat it.
So in summary, use more staff spin. It is safe, essentially unpush-blockable, leads to many frametraps and set-ups and also builds so many meter on block and free chip.
I need to test this more but it seem like staff spin is gonna be an important part in Nightwing's pressure.
Ok. So here's what I did. Here's what I found.Goodshit NDZ. I was trying do a similiar setup last week,but couldn't get anything reliable. Can you do a few things for me? Can you test them waking up wthout tech rollig and test the wake up backdashing? If t they truely gotta block I see alotta potential for this. Could you imagine if we could end every combo in staffspin 4. Into a blocked ji2 for a true mix up of b2 and d3? B2 could comob right back into this mixup and d3 you can dash afterwards and do db3MB and they have to block it(stuffs laterns might at least)
Good points, I forgot about using enviroments during my little rant. But you can usually flying grayson and be safe or trade with MB b3 unless your all the way across the screen, then yea your right. I also forgot to mention I think escrimas a pretty useful for the grundy matchup. But besides that man idk. Staff is just so good. We really need to get some more nightwing footage up imoz. I want to see how other people play with their Dick.Escrima is for mobility. Switching to it to get in is essential in some matchups. Use it to get in, utilize a frame trap and switch back to staff.
Ever try dealing with power characters who use stage interactions in staff mode? It aint pretty.
I play with my dick hard.Good points, I forgot about using enviroments during my little rant. But you can usually flying grayson and be safe or trade with MB b3 unless your all the way across the screen, then yea your right. I also forgot to mention I think escrimas a pretty useful for the grundy matchup. But besides that man idk. Staff is just so good. We really need to get some more nightwing footage up imoz. I want to see how other people play with their Dick.