I noticed in the Hawkgirl forums that, at one point during the patching process of this game, her Heavenward Stomp was changed from a true hard knockdown in combos to a techable knockdown. I decided to see if she was able to be punished for this, and it turns out that she cannot. I then tested if the same could be same for Lobo. And after testing, I can say that Lobo is at the very least, at a disadvantage when he uses his Party Crasher similarly.
If you were to take Hawkgirl and see her Heavenward Stomp used after, say, a F3, the opponent would splat and let her do the following: Dash forward 3 times or Jump back and activate trait to initiate her zoning.
Now, let's take Lobo and use his Party Crasher after Czar Toss MB, a vital combo starter and part of Lobo's pressure game. Something you'd immediately notice is, the opponent is given the opportunity to roll out of the knockdown at a faster time when compared to Hawkgirl and her divekick. What this means is that Lobo is, at least, -2 frame disadvantage when doing this move. Which means he can be punished for doing this by Superman's super move.
Hawkgirl gets a few seconds to set things up before the opponent rolls when her divekick is used in a combo, how come we can't even try to chase the roll or we get punished with a super for doing the same thing?
colt hecterrific