First person to tell me @Seapeople, thanks man! And thanks Tom. Go to 3:59:00 to hear it put the best way possibe, by @Tom Brady himself. http://www.youtube.com/user/KombatTomb?ob=0 Here is @Bidu 's demonstration of this (thanks man!) @Dark_Rob 's explanation: One thing that may be confusing people is they probably think this is supposed to be complicated. Its really simple. The game chooses whether you get jump kick or clone based on whether its an empty deep jump kick or one that connects or is blocked. If you input clone immediatly as your doing the jump kick, if it whiffs you get an instant standing clone. If it connects you just get the jump kick and all the advantage that entails. You have to input the clone very quickly. Do it to slow and it will register as a JK cancel and on block you could get a proximity clone that will dissapear. But if you do it super fast the clone wont even happen on block, only the jump kick, but on whiff the clone happens as if you were standing. Try it in practice mode by just doing empty deep jump kicks really low to the ground while instantly inputing clone. The clone will come out as if you were standing. Then practice doing the same thing with really deep jump kicks on a blocking opponent. If your doing the clone fast enough it wont come out, just the jump kick.