NetherRealm Studios' Art Director, Steve Beran recently conducted an interview with Man Cave Daily talking about the true artistic side of Mortal Kombat X that we may not have given much thought to... yet. From the wide range of exchanged dialogue that will come from both new and old characters, down to the cinematic camera angles that Mortal Kombat X will be delivering, Steve Beran puts things in to perspective.
Considering the awesome story-lines that are shared among all characters in the world of Mortal Kombat, putting these little additives in to the fight itself may just have us more attached than ever to our favorite kombatants.
Considering the awesome story-lines that are shared among all characters in the world of Mortal Kombat, putting these little additives in to the fight itself may just have us more attached than ever to our favorite kombatants.
Source: ManCaveDailySB: First and foremost, our characters are the stars. New-gen tech can do close to limitless polygons, and we want the player to be impressed with the characters. They’re pretty big, and so we try to inject personalities from the intro scene down to the animation. When you start the fight, the characters engage in a dialog that’s much more emotion based. Every character has custom lines for interacting with other characters, which pulls players in more of a cinematic experience as we get more involved/comfortable with using film-based cameras within the game. Tech lets us make the gameplay look like a movie, and there’s no reason not to do that. Read the full interview, here!