x18x2xwildx
Something wicked this way comes.
I'm sorry if this has been talked about before, but it's new to me, so I thought I'd share it just in case others haven't heard or don't know about it yet.
I was playing around with Kitana in training against Scorpion and noticed that after a leg sweep (b4) or successful f4,b4 she can iSB overtop of Scorpion and completely negate his wakeup game. The cool thing is, she'll completely avoid his takedown, and if the Scorpion went for an enhanced teleport, she can interrupt it into full combo with f2,1.
The timing can be a little difficult for the teleport punish (the iSB has to be done from as low to ground to possible), but I got it to work fairly consistently. I don't have anyone IRL to test the different variations, so I'm just hoping it'd work well in a real match. I think any chance to full combo punish Scorpion's enhanced teleport is worth looking into haha
Again, I'm sorry if everyone already knows this. I just thought it was cool
I was playing around with Kitana in training against Scorpion and noticed that after a leg sweep (b4) or successful f4,b4 she can iSB overtop of Scorpion and completely negate his wakeup game. The cool thing is, she'll completely avoid his takedown, and if the Scorpion went for an enhanced teleport, she can interrupt it into full combo with f2,1.
The timing can be a little difficult for the teleport punish (the iSB has to be done from as low to ground to possible), but I got it to work fairly consistently. I don't have anyone IRL to test the different variations, so I'm just hoping it'd work well in a real match. I think any chance to full combo punish Scorpion's enhanced teleport is worth looking into haha
Again, I'm sorry if everyone already knows this. I just thought it was cool