kabelfritz
Noob
1. will it lead to more character loyalism?
People who played multiple characters for better chances in competition might stick with "one char" now. People who just like variety wont be affected, and maybe learn only their favourite variation of different chars.
2. will it lead to a counterpicking fest?
If it works like rock-paper-scissors, yes. if you start off with Raiden A vs Quan Chi B, which is, lets say, 6-4, you continue with Raiden A vs Quan chi C (4-6), then Raiden B vs Quan Chi C (6-4 again) and so on. it might even lead to more counterpicking than in any other game, because a different variation is not as hard to learn as a whole different character. i really fear the game flow is gonna be harmed by going back to the menu all the time. i hope NRS implement a quick select option for variations after each match.
Another possibilty would be that people pick the variation which overall does the best (has the least one-sided negative matchups, so no 3-7s and worse) against all three of the opponents variations. so we could see established matchups, like Kitana and Kano will always fight as B vs C. the reason is, if you have one variation that goes 7-3 against one of the other char's, but 3-7 against the other two, you will minimize the risk of getting counterpicked by picking a var that maybe goes, 5-5, 5-5, 4-6 from the beginning on.
3. what could be tournament rules?
this might be a bit of an unrealistic, restrictive but imo interesting idea. seeing that the variation thing is intended to benefit character loyalists, maybe it could be character lock for both, loser picks variation. i dont see it happening though.
4. will we ever see this game being played on master level or ist it too hard to learn all matchups?
that just depends on our dedication.
whats your take? in-depth discussion appreciated
People who played multiple characters for better chances in competition might stick with "one char" now. People who just like variety wont be affected, and maybe learn only their favourite variation of different chars.
2. will it lead to a counterpicking fest?
If it works like rock-paper-scissors, yes. if you start off with Raiden A vs Quan Chi B, which is, lets say, 6-4, you continue with Raiden A vs Quan chi C (4-6), then Raiden B vs Quan Chi C (6-4 again) and so on. it might even lead to more counterpicking than in any other game, because a different variation is not as hard to learn as a whole different character. i really fear the game flow is gonna be harmed by going back to the menu all the time. i hope NRS implement a quick select option for variations after each match.
Another possibilty would be that people pick the variation which overall does the best (has the least one-sided negative matchups, so no 3-7s and worse) against all three of the opponents variations. so we could see established matchups, like Kitana and Kano will always fight as B vs C. the reason is, if you have one variation that goes 7-3 against one of the other char's, but 3-7 against the other two, you will minimize the risk of getting counterpicked by picking a var that maybe goes, 5-5, 5-5, 4-6 from the beginning on.
3. what could be tournament rules?
this might be a bit of an unrealistic, restrictive but imo interesting idea. seeing that the variation thing is intended to benefit character loyalists, maybe it could be character lock for both, loser picks variation. i dont see it happening though.
4. will we ever see this game being played on master level or ist it too hard to learn all matchups?
that just depends on our dedication.
whats your take? in-depth discussion appreciated
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