kandehbar
The Gryphon
Alright First off what if NRS made it to were if smoke used ex smoke away in the corner you appear on the other side of the screen. I know this would be really good but i mean it takes meter and smoke bomb does not chip so its all good lol.
Anyways. Whenever I play smoke players off-line or on-line never see any of them use ex smoke away to get out of the pressure. Please correct me if im wrong but every time that I use it on wake up I go through everything and have never EVER been hit out of it.
Im gonna go on and say the its invincible on wake up and its COMPLETELY safe if you your holding block during it. - please correct me if im wrong
--->Regular smoke away is an excellent block string tool because you can catch block committed opponents with B2-3 into right after (wich is safe on block and leaves you with advantage)-Correct me if I'm wrong please
* B2 is his best normal and probably the best overhead in the game( its probably the fastest as well) the range on it for its speed is just unholy.
--->Ex smoke toward is good in block strings as well because yet again you can get a max ranged B2-3 out of it. I didnt mention normal because it doesn't go far enough and most times i get hit out of it.( you can get hit out of normal away but most people dont. You can also get hit at the end with a projectile but you can shake right when your out since its a zero frame move)
Now for Ex invisibility.
--> the only difference between ex and regular invisibility is obviously: one cloaks you and the other makes your really invisible.
The best time to use this(ex version) is after a knock down (preferrably after a B2-3 or an air throw). But you can also use this durring a projectile if you want to mix this up with shake. The reason why I believe this is so dangerous is because your oppenant is fighting a character with one of the fastest projectiles, the fastest sweep, the fastest teleport, the fastest overhead and a way to completly shutdown projectiles and now hes completly invisable? WTF!!!!!!!
These are the most likely options your going to force out of you oppenent
At close range: armored special or sacred stiff blocking
Mid range: If you conditioned them to the range of you B2 they will block high 6/4 time, But smart players will use a projectile since your reaction time for it is shortend do to the range
Long range: (If you conditioned them to projectile pinishing) teleport or wait for you to get close enough so you cant RESPOND to a projectile
What you want to do with the invisibility is make them commit to blocking low. Since your sweep is so fast and now its invisible the mind games full affect will begin right after you land a second sweep. once youve done this you can either continue to sweep or go right into blowing them up with 3-D1-2. I say that combo because the first hit will be block most likely causing them to think your low poking, the second hit is an over head..... GG
(dash back after the sweeps if your going to use B2 to get max range)
Bating an enhanced move.
Breaker is the invisibility bane because invisibility is all about jump starting or boosting your momentum. But you need to be smart to use this If your playing a reactive player the best option for them is burning the meter because most people have an armored ex special if they dont. Dont go invisable with they have close to. 2 meter The best way to bait this again is after 2 consecutive non comboed hit. ( casue i mean if you comboed youve done your job right). If you bated it correctly then most times you can punish with B2 ( Were talking at mid to close range) it not at those ranges punish with teleport and begin your pressure.
*** D4 can also be used instead of sweeps
*******THE SAFEST TIME TO USE Ex INVISIBILITY IS WHEN YOU HAVE 3 BARS OR CLOSE TO IS BECAUSE BREAKER IS YOUR CUSHION
*******PLEASE CORRECT ME FOR ANY MISINFORMATION I HAVE GIVEN.
Thank you and i hope we see more smokes maximizing the capibility with all of his tools
*I would post videos but i dont know how to make them with the good quality
Anyways. Whenever I play smoke players off-line or on-line never see any of them use ex smoke away to get out of the pressure. Please correct me if im wrong but every time that I use it on wake up I go through everything and have never EVER been hit out of it.
Im gonna go on and say the its invincible on wake up and its COMPLETELY safe if you your holding block during it. - please correct me if im wrong
--->Regular smoke away is an excellent block string tool because you can catch block committed opponents with B2-3 into right after (wich is safe on block and leaves you with advantage)-Correct me if I'm wrong please
* B2 is his best normal and probably the best overhead in the game( its probably the fastest as well) the range on it for its speed is just unholy.
--->Ex smoke toward is good in block strings as well because yet again you can get a max ranged B2-3 out of it. I didnt mention normal because it doesn't go far enough and most times i get hit out of it.( you can get hit out of normal away but most people dont. You can also get hit at the end with a projectile but you can shake right when your out since its a zero frame move)
Now for Ex invisibility.
--> the only difference between ex and regular invisibility is obviously: one cloaks you and the other makes your really invisible.
The best time to use this(ex version) is after a knock down (preferrably after a B2-3 or an air throw). But you can also use this durring a projectile if you want to mix this up with shake. The reason why I believe this is so dangerous is because your oppenant is fighting a character with one of the fastest projectiles, the fastest sweep, the fastest teleport, the fastest overhead and a way to completly shutdown projectiles and now hes completly invisable? WTF!!!!!!!
These are the most likely options your going to force out of you oppenent
At close range: armored special or sacred stiff blocking
Mid range: If you conditioned them to the range of you B2 they will block high 6/4 time, But smart players will use a projectile since your reaction time for it is shortend do to the range
Long range: (If you conditioned them to projectile pinishing) teleport or wait for you to get close enough so you cant RESPOND to a projectile
What you want to do with the invisibility is make them commit to blocking low. Since your sweep is so fast and now its invisible the mind games full affect will begin right after you land a second sweep. once youve done this you can either continue to sweep or go right into blowing them up with 3-D1-2. I say that combo because the first hit will be block most likely causing them to think your low poking, the second hit is an over head..... GG
(dash back after the sweeps if your going to use B2 to get max range)
Bating an enhanced move.
Breaker is the invisibility bane because invisibility is all about jump starting or boosting your momentum. But you need to be smart to use this If your playing a reactive player the best option for them is burning the meter because most people have an armored ex special if they dont. Dont go invisable with they have close to. 2 meter The best way to bait this again is after 2 consecutive non comboed hit. ( casue i mean if you comboed youve done your job right). If you bated it correctly then most times you can punish with B2 ( Were talking at mid to close range) it not at those ranges punish with teleport and begin your pressure.
*** D4 can also be used instead of sweeps
*******THE SAFEST TIME TO USE Ex INVISIBILITY IS WHEN YOU HAVE 3 BARS OR CLOSE TO IS BECAUSE BREAKER IS YOUR CUSHION
*******PLEASE CORRECT ME FOR ANY MISINFORMATION I HAVE GIVEN.
Thank you and i hope we see more smokes maximizing the capibility with all of his tools
*I would post videos but i dont know how to make them with the good quality