hey
MITDJT welcome back.
My Nephew jumps too much, its kind of annoying, since they figure it Skarlet AA is a bit inconsistent, so i practiced my defense and my anticipation to the bone.
Cyrax needs to be prevented to use his best tools, you cannot let him build meter, you cannot let him user bombs or nets, and certainly all his ways to get in need to have a punish keeper, jump, AA grab, tele, donkey kick, anything.
He also have a wheird hitbox that allows the best skarlets strings to work on him, and he lacks of good armor to punish skarlet, which means all her blockstrings shenanigans are allowed, even the most riskier ones.
Since he can't simply get out using armor, he will have to rely on pokes and jump out of skarlet setups.
You want to be close to him only when is you attacking other than that, stay a red dash distance of him all the time, full screen will invite bombs and net, from a red dash distance you can punish bombs and net with ex dash up slash on time.
Also punish all his ways to get in, keep him out with footsies while you're on this distance.
Up close, you have the best D3 in the game, it will low Skarlet hitbox to the point of whiffing all cyrax fastest strings, except 334.
D3, and D1 are your best friends to deal with cyrax pressure
His strings also doesn't push him much forward, so dash back to whiff punish is crucial in this MU
Donkey Kick will go under skarlet's strings, be careful with this.
Forget about red dash on this MU, only Crimson Dash can get the job done
Train your anticipation to punish any bomb he places on the screen with Crimson Dash up slash before he has time to recover
Avoid nets at all cost, punish if you can, block if won't make it in time.
Learn to iaD, at least making 2 hit is good to get you in on hit, blockstring and get the fuck out