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Strategy - Shinnok Shinnok's Patch changes 8-31-15

How do you feel?

  • I'm butthurt

  • I'm not butthurt


Results are only viewable after voting.

Iced_Taz

Characters loyalist :)
Well what you will do after F22 1+3 ~ bf1 ender ? I have some plan:

- risky: MB df2 for combo
- jp1 and then 50/50
- hell sparks and If I hit then MB
- forward dash and throw or 50/50 (when my opponent will start to respect other options)

what else ? any ideas ?
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I'm butthurt because NECRO DIDN'T GET TOUCHED. Not even a fix on 312~DF4 :(
Probably changes the juggle in 312. You guys should test that out as you use that string in necro and impostor.
Eh? 312~DF4 whiffs on males midscreen, like fuck do we use that lmao.
Doesn't affect imposter so I don't really care. Just wished they fixed the tracking on flick just a little. I also don't see the point of 31 being +2.
I think this could actually be a slight Impostor buff. After Mimicry do jip, 31. You get that guaranteed chip and then you have the choice between 312~ender, 31, F4~ender or 31, B3~ender.
 

Alright RyRy

Florida Kombat
I am actually a fan of the dark beam nerf. This allows more "visual" mixups with this character.

After Restand Mix ups:

  1. Do nothing and be 0.
  2. End with Scoop and be right on top to bait the wake up
  3. End with Shoulder and prevent a wakeup with a projectile.
  4. End with Dark Beam and be +12.
  5. End with Hellsparks and be full screen.
I am perfectly fine with this character after this patch.
 

Braindead

I want Kronika to step on my face
I am actually a fan of the dark beam nerf. This allows more "visual" mixups with this character.

After Restand Mix ups:

  1. Do nothing and be 0.
  2. End with Scoop and be right on top to bait the wake up
  3. End with Shoulder and prevent a wakeup with a projectile.
  4. End with Dark Beam and be +12.
  5. End with Hellsparks and be full screen.
I am perfectly fine with this character after this patch.
Yeap we get to mix things again.

BTW if you do hell sparks after the restand you don't get the unblockable ground pound setup. Gravity becomes too heavy and they stand up too fast.

I might start ending combos with F22 xx Hell sparks again occasionally to go for the unblockable and try to catch people off guard.
 

SaSSolino

Soul Stealing Loyalist
I am actually a fan of the dark beam nerf. This allows more "visual" mixups with this character.

After Restand Mix ups:

  1. Do nothing and be 0.
  2. End with Scoop and be right on top to bait the wake up
  3. End with Shoulder and prevent a wakeup with a projectile.
  4. End with Dark Beam and be +12.
  5. End with Hellsparks and be full screen.
I am perfectly fine with this character after this patch.
if only that -12 was a -8, I'd love this patch in the same way. I liked doing the MBshoulder into scepter tho :<
 
lol shinnok still has pseudo guaranteed pressure after his restand F221+3xxDarkBeam

you just have to quickly run up before you do F41D2

opponents only way out is a very very very small armor window.

tested vs Sub Zero. beats backdashes and jumps
 
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TamedLizard

Buff George
I'm fine with these changes except the damage nerf on F221+3.

But I guess it's not a deal breaker. Always fancied Imposter myself.
 
@LavaG is correct. Shinnok no longer gets a free f4 after hellspark due to pushback. Enjoy your mid tier character, i'm out lol.
You serious?!?) it isn't guaranteed anymore....WTF?!? Why change that?!?!
Well, I have already jumped ships to Quan Chi, he was my secondary but I was going to main him if he ever got a fast poke which he now does)