Zombie 83
Noob
Hello everyone
I'm creating this thread because Shao is my main,i love him but, he's actually (a little bit) out of meta
He's not as bad as they say,he got good pokes like s1 ; d4 is a pretty good low profile hit ;a great sweep and a very good uppercut so..
Here my thoughts,let's get into it :
Basic attacks/Strings
Special Moves :
Shoulder Charger amp 2 (BF3+DR1) : make this activate on block(-12)just on paper..make this happen,at least for some extra block dmg,hit advantage it's not worth 1 meter cost to me
Merciless Spear (BF1) : slightly reduce frame disadvantage on block from -16 to -13(should be tested),since this move can't hit duck opponent on mid screen and closer, (D'Vorah projectile,maybe the slowest one, can still hit Kahn on a full screen trade)
Hammer Lunge (DB4) : Slightly reduce startup from 36 to 33-32(should be tested) this is for increase chance for overhead to strike (Terminator's Lunge move is faster,stronger and safer) just saying
Variation/Risen Emperor :
This thread could seem (a lot) but i think it's not about OP stuff,i will not mention 3d variation for now
I really hope to see your thoughts in the comments, thank you.
I'm creating this thread because Shao is my main,i love him but, he's actually (a little bit) out of meta
He's not as bad as they say,he got good pokes like s1 ; d4 is a pretty good low profile hit ;a great sweep and a very good uppercut so..
Here my thoughts,let's get into it :
Basic attacks/Strings
- F34 : yep,first one,make it special cancel-able,many people ask for it and many others replies F3 can be hit confirmed..it's not
- F2 :from High to Mid ,at mid/close range i get punished a lot on whiff by smart players ,(Less range than Kotal F2 and 2frame slower) a change could be fair
- Slightly reduce some string gaps overall
Special Moves :
Shoulder Charger amp 2 (BF3+DR1) : make this activate on block(-12)just on paper..make this happen,at least for some extra block dmg,hit advantage it's not worth 1 meter cost to me
Merciless Spear (BF1) : slightly reduce frame disadvantage on block from -16 to -13(should be tested),since this move can't hit duck opponent on mid screen and closer, (D'Vorah projectile,maybe the slowest one, can still hit Kahn on a full screen trade)
Hammer Lunge (DB4) : Slightly reduce startup from 36 to 33-32(should be tested) this is for increase chance for overhead to strike (Terminator's Lunge move is faster,stronger and safer) just saying
Variation/Risen Emperor :
- Up Wrath Hammer (DB2) : this one should be reworked at all,except for cheap death dmg and combo ender(safer dark priest activation)..pointless move imho
- Dark Priest (DD1) : slightly reduce recovery from 65 to 62/60 (should be tested)good buff overall,KB deal very good dmg
- Ridicule/Humiliate (DB/DF L2) : reduce recovery (94 what?!) actually it's a sentence of death for Shao doing this move..please
- Ground Shatter amp (BD4+R1) : slightly reduce frame disadvantage on block from -18 to -13(should be tested) no big deal,just some extra dmg, so amp version should be less punishable at least
This thread could seem (a lot) but i think it's not about OP stuff,i will not mention 3d variation for now
I really hope to see your thoughts in the comments, thank you.
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