Interesting, I could never get the b2 to reachFWIW, dash b3 dash b2 is easier and does more damage.
One of his biggest issue imo, is that he is actually a bad punisher but a heavy hitter.1. He's a punishing character
You mean the launcher that gets clipped by almost every projectile, can be reacted to with any antiair for a juggle combo / avoided with a jump for a jump-in punish, and whose amp is flawless blockable?What if I told you Shao had a mostly safe, fullscreen overhead launcher that can be made plus with meter?
He still cannot, because his fastest punisher is 9 frames...1. He's a punishing character who couldn't do any damage meterlessly on a common punish situation
Low hammer is still useless for stuff that isn't a restand - every string into it (except F21) can be jumped out of / flawless block it / interrupt it, and it's unsafe on block so you'd think you have to amp, but the amp can be similarly jumped / flawless blocked / interrupted.buffs to the low hammer and F34 helps.
Lunge leaves you +60. Only give up on the meterless dmg if you read that they're going to break.I don't know how much plus it is now, it could make the taunt setup even safer if not safe, of course you lose the combo damage but it's an extra option. (His KB f34L1 is nice.)
As noted above, it gets very strict. You need to get used to always doing dash b3. And if the lunge hit from far away, dash b3 won't reach smaller characters, and neither does shoulder charge.I wonder how strict his b3 against smalls after his hammerjump is.
Humorless broYou mean the launcher that gets clipped by almost every projectile, can be reacted to with any antiair for a juggle combo / avoided with a jump for a jump-in punish, and whose amp is flawless blockable?
Yeah and he does like top 3 damage. Buffs to to F34 and the Low Hammer helpHe still cannot, because his fastest punisher is 9 frames...
Low hammer is still useless for stuff that isn't a restand - every string into it (except F21) can be jumped out of / flawless block it / interrupt it, and it's unsafe on block so you'd think you have to amp, but the amp can be similarly jumped / flawless blocked / interrupted.
F34 is still an inherently unsafe mid string with a flawless block gap (any now cancellable special move still gets interrupted by even the slowest U2), in a game where other people have faster, safe, gapless mid strings.
So you can jail into it after a d4 in corner on hit and keep pressure.What's the point of Shao's s1 being +4 on block when it whiffs on crouch blocking opponents?! Wtf is NRS smoking?
It's still a stupid design choice and inconsistency that is typical for NRS. High's are supposed to hit crouch blocking opponents, period.So you can jail into it after a d4 in corner on hit and keep pressure.
Depending on the opponents collision box size and movement you can hit a crouch blocking opponent but yes the opponent ducking or d2 kb is the risk you choose to endure if they read the s1 coming afterwards.
Shao is essentially a high risk high reward character.
If you're afraid to take more than needed risks then he's likely not for you.
Highs aren't meant to hit crouching opponents and the only reason some high attacks hit crouching opponents is because the characters collision box is lowered by the size of the character.It's still a stupid design choice and inconsistency that is typical for NRS. High's are supposed to hit crouch blocking opponents, period.