Going to go through the thread this weekend and add in any suggestions that were posted. Sorry for the delay. Kahn is pretty straight forward with his combos, anyway.Is the OP being updated with the new combos?
edit
Sorry, just read that he's caught up with work.
Btw. I found out that the dark priest crushing blow can be extended if the crushing blow makes the opponent end up in the corner with 2, 3, db+3 if you dash cancel the 2. Made a video demonstrating this. It's rather difficult for me but people who aren't mentally (soap bar in my mouth) like me can probably get that consistently:
Might also open up new midscreen combos.
NoCan Shao Kahn hit a JI2 after Amplified BF3 before the day 1 patch? Playing on PC and have never been able to hit it.
At this point in time I dont see any reason to add True Kahn combos. They're pretty much the same with a different ender.Added several more combos today, primarily anti-airs. His standing 1 seems pretty good for that. He gets super solid damage off it, as well.
Is there any point in adding True Kahn combos? After comparing the two movelists, True Kahn seems to have no moves that would improve any of his BnB combos over what Risen Emperor offer. The Taunts take way too long to set up, so I don't think they'll be viable unless they're adjusted in an upcoming patch.
And not having Annihilation (DB3) seems foolish. I’m not giving up that ender for the taunts, as cool as they are.At this point in time I dont see any reason to add True Kahn combos. They're pretty much the same with a different ender.
Annihilator complimets his air grab. They both do the same damage, except they put the opponent in different positions, front or back. It's pretty useful.At this point in time I dont see any reason to add True Kahn combos. They're pretty much the same with a different ender.
Am I crazy or is his air grab the same in both tournament variations? The spear grab doesn’t appear to be in either tournament variations. Someone please please correct me if I’m wrong.Annihilator complimets his air grab. They both do the same damage, except they put the opponent in different positions, front or back. It's pretty useful.
scum is in both. the spear grab (which is so much better) i wish it was tourny its coolAm I crazy or is his air grab the same in both tournament variations? The spear grab doesn’t appear to be in either tournament variations. Someone please please correct me if I’m wrong.
I know. I don't understand why it's in NEITHER of my man's tournament variations. I want that shit!scum is in both. the spear grab (which is so much better) i wish it was tourny its cool
His taunts/buff are pretty safe after landing a KB throw. (for the KB throw you need to instantly forward throw for a reversal, in game description is wrong getup throw does not trigger KB) However I generally use Ridicule damage reduction at the end of a combo with 23. (any combo starterxxbf+3 MB, dash, 23xxRidicule) while they may punish you the 50% damage reduction will make the damage you take very small.How are you getting humiliate debuff when it is totally unsafe in all situations?
I mean...something is either safe or not safe. "Pretty safe" won't really cut it when everyone quickly realizes it's immediately and obviously punishable. At best, for the moment it's a gimmick until everyone realizes that. And, as you say, the 50% damage reduction will make the damage you take very small...okay but the debuff only lasts a few seconds. So, essentially, you reduce their damage...that you're forced to take because you reduced their damage...then you have enough time to stand back up and...what? Either you're counting on getting hit more for the very slight amount of time left on the debuff to reduce...or you're counting on capitalizing off them hitting you which is directly contrary to how Kahn plays best since they have just set the tempo off their attack and can determine the range to engage at.His taunts/buff are pretty safe after landing a KB throw. (for the KB throw you need to instantly forward throw for a reversal, in game description is wrong getup throw does not trigger KB) However I generally use Ridicule damage reduction at the end of a combo with 23. (any combo starterxxbf+3 MB, dash, 23xxRidicule) while they may punish you the 50% damage reduction will make the damage you take very small.
By "pretty safe" I mean that only specific characters with variations will be able to punish you. The window for them to punish you is strict. So it's something to be used in certain matchups. The potential damage you can get off of your KB and if your opponent wastes bars of meter for damage when their damage is reduced makes the risk worth using. There is nothing wrong with capitalizing on them hitting you when Shao kahn can easily combo into his KB strings from any of his cancelable normals or strings (ex. F3xxbf+3, dash, F341+3 KB=407)I mean...something is either safe or not safe. "Pretty safe" won't really cut it when everyone quickly realizes it's immediately and obviously punishable. At best, for the moment it's a gimmick until everyone realizes that. And, as you say, the 50% damage reduction will make the damage you take very small...okay but the debuff only lasts a few seconds. So, essentially, you reduce their damage...that you're forced to take because you reduced their damage...then you have enough time to stand back up and...what? Either you're counting on getting hit more for the very slight amount of time left on the debuff to reduce...or you're counting on capitalizing off them hitting you which is directly contrary to how Kahn plays best since they have just set the tempo off their attack and can determine the range to engage at.
In that scenario, there is no advantage to having used the taunt. All it did was reduce the damage you took...because you used the taunt. If I don't use Ridicule, I can instead do literally anything else that doesn't guarantee effortless, no-risk reprisal from the enemy and I don't eat that extra (though 50% reduced) damage.
I don't see the advantage.
To go for his KB. There is no other reason to use taunt.That's the part I don't understand...
Why are you giving the opponent the option of damaging you for...nothing? You gain nothing out of activating that damage debuff except to reduce the damage you receive as a result of being punished for activating the damage debuff
Why would you ever throw the taunt in after the KB reversal throw, though? You can combo after it with a MB Shoulder. Timing is not too bad once you get used to it. You're leaving damage on the table there.His taunts/buff are pretty safe after landing a KB throw. (for the KB throw you need to instantly forward throw for a reversal, in game description is wrong getup throw does not trigger KB) However I generally use Ridicule damage reduction at the end of a combo with 23. (any combo starterxxbf+3 MB, dash, 23xxRidicule) while they may punish you the 50% damage reduction will make the damage you take very small.
Speaking of which I found a bug that's rather annoying. After performing a buff If You land a KB the buff immediately goes away. Tested this with both humiliate and dark priest with a variety of Shao Kahn's KBs. No matter what the buff disappears the moment you land a KB. I hope this isn't intentional.
Also I found that you can combo off of his KB throw. (KB throw, bf+3 MB, 4xxbf+3 MB, b2xxdb1) damage is 495.74. The timing of the first bf+3 MB is tight. If you have dark priest buff activated the damage goes up to 530. I'd be amazed if someone pulls it off online with online lag. lol