ONE DS
Noob
Hey guys,
So i played Sektor some at launch but have really focused most of my time on Reptile and for the past few days Kabal. I think Sektor is sick though so I took him to the lab and experimented with a few things that i didnt see posted anywhere.
It seems like human Sektor is quicker overall when using the following techniques.
1) Sektor in either form can CROUCH his dash much faster than the majority of the cast. This gives him some options with the right spacing.
- I experimented with forward dash instant uppercut and it is FAST. His dash covers alot of space and his uppercut has a quick trigger. You can punish forward jumps and neutral jumps from a long way away with this. Again this seemed faster when using Human form, though Cyborgs was still pretty fast.
-This also allows you to buffer into TU if you see something you can punish.
-You can approach more safely against opponents like Nightwolf, who's shoulder can be ducked and punished for big big damage.
-Crouching the dash gives you the full distance of the dash (maybe even a bit more) . I think this could dramatically improve Sektors throw game. When you just grab cancel a dash you cut a big portion of the dash off, and most characters can't crouch their dashes quickly enough for it to be useful. But because Sektors dash covers as much distance as it does and because he can crouch it so quickly, he can dash in and throw from the maximum distance his dash covers (its around one backstep from the initial training room distance). Think of it as being similar to a kara throw. This was tested on Human form only.
-Sektor is great at dash unders.
-I can't say with certainty but i think crouching a second dash covers more ground and is slightly quicker than two standing dashes.
2) Still on Sektors dash. You can punish neutral jumps on REACTION, yes i said it, REACTION from almost 3/4 the screen away, with forward dashxx b+1! This is a great tool to keep them grounded and will push them to the corner. You have to be fast, but the range is HUGE! You wont really recognize how good this can be until you test it yourself. Of course, i'm not really sure of why someone would neutral jump from that far away just for the heck of it either :facepalm: It could also probably be used as a good AA for any forward jump that isn't going to reach Sektor. If you can make your opponent feel like they can't jump safely from that distance then you have really limited their options, and teleporters can become much more predictable. This was tested on human form only.
3) This is pretty technical. But in a closed stance (both players facing towards the inside right?). You can back dash a leg raise and throw. You would probably rarely be in this situation, but it is another option.
4) If you wanted another mixup option, you can end your combo with upwards missile. Sektor recovers with enough time to block wakeups and it will force the opponent to block otherwise, allowing the mix up opportunity.
So, I hope this information proves helpful to Sektor players. Obviously i could have done much more if the training room wasn't as lame as it is, but i really think some of these techniques could up Sektors game. I'll test these myself with some online matches but unfortunately i don't have access to an offline community (i'm also not very good with Sektor). I apologize for not being able to record and post these techniques as videos, but maybe if they turn out to be useful Seb or someone will find them and be able to put something up. And PLEASE, if i have just wasted your time with all of this and have no idea of what i'm talking about inform me, it will save you and I lots of time in the future
FTR- I really wish Cyborg Sektor was the quicker one
So i played Sektor some at launch but have really focused most of my time on Reptile and for the past few days Kabal. I think Sektor is sick though so I took him to the lab and experimented with a few things that i didnt see posted anywhere.
It seems like human Sektor is quicker overall when using the following techniques.
1) Sektor in either form can CROUCH his dash much faster than the majority of the cast. This gives him some options with the right spacing.
- I experimented with forward dash instant uppercut and it is FAST. His dash covers alot of space and his uppercut has a quick trigger. You can punish forward jumps and neutral jumps from a long way away with this. Again this seemed faster when using Human form, though Cyborgs was still pretty fast.
-This also allows you to buffer into TU if you see something you can punish.
-You can approach more safely against opponents like Nightwolf, who's shoulder can be ducked and punished for big big damage.
-Crouching the dash gives you the full distance of the dash (maybe even a bit more) . I think this could dramatically improve Sektors throw game. When you just grab cancel a dash you cut a big portion of the dash off, and most characters can't crouch their dashes quickly enough for it to be useful. But because Sektors dash covers as much distance as it does and because he can crouch it so quickly, he can dash in and throw from the maximum distance his dash covers (its around one backstep from the initial training room distance). Think of it as being similar to a kara throw. This was tested on Human form only.
-Sektor is great at dash unders.
-I can't say with certainty but i think crouching a second dash covers more ground and is slightly quicker than two standing dashes.
2) Still on Sektors dash. You can punish neutral jumps on REACTION, yes i said it, REACTION from almost 3/4 the screen away, with forward dashxx b+1! This is a great tool to keep them grounded and will push them to the corner. You have to be fast, but the range is HUGE! You wont really recognize how good this can be until you test it yourself. Of course, i'm not really sure of why someone would neutral jump from that far away just for the heck of it either :facepalm: It could also probably be used as a good AA for any forward jump that isn't going to reach Sektor. If you can make your opponent feel like they can't jump safely from that distance then you have really limited their options, and teleporters can become much more predictable. This was tested on human form only.
3) This is pretty technical. But in a closed stance (both players facing towards the inside right?). You can back dash a leg raise and throw. You would probably rarely be in this situation, but it is another option.
4) If you wanted another mixup option, you can end your combo with upwards missile. Sektor recovers with enough time to block wakeups and it will force the opponent to block otherwise, allowing the mix up opportunity.
So, I hope this information proves helpful to Sektor players. Obviously i could have done much more if the training room wasn't as lame as it is, but i really think some of these techniques could up Sektors game. I'll test these myself with some online matches but unfortunately i don't have access to an offline community (i'm also not very good with Sektor). I apologize for not being able to record and post these techniques as videos, but maybe if they turn out to be useful Seb or someone will find them and be able to put something up. And PLEASE, if i have just wasted your time with all of this and have no idea of what i'm talking about inform me, it will save you and I lots of time in the future
FTR- I really wish Cyborg Sektor was the quicker one