LOCO
DADDY BARAKA
My words are not concrete, the comunity needs to help me chizzle this into a master piece
execution tip for ps3 pad, when executing grabs dont let go of down and grab should come out for example
DBF 4 = D (HOLD) BF 4 (LET GO)
SAFE ON BLOCK STRINGS
BLOCK AND HIT ADVANTAGE
COMBOS from combo thread thankyou @RM I$AAC (needs updated version?)
COUNTERABLE STRING credit to @OG Mannimal (need updated version?)
Pokes and misc.....ji4
counters....
kano ball...
airball....
strategieSSS... ( like different inputs from different players
videos... (looking for high level play / tech videos)
execution tip for ps3 pad, when executing grabs dont let go of down and grab should come out for example
DBF 4 = D (HOLD) BF 4 (LET GO)
SAFE ON BLOCK STRINGS
b1 3 choke 16%
1 1 2 choke 20%
b3 1 choke 16%
b3 1 2 12%
3 2 choke 17%
2 choke 15%
f4 choke 15%
1 1 2 choke 20%
b3 1 choke 16%
b3 1 2 12%
3 2 choke 17%
2 choke 15%
f4 choke 15%
- all strings are safe without choke except b3 1 2
- can mixup pressure strings by cancleing choke early, or not completing string
- so b1 3 choke can be broke down into 4 different combinations
- b1
- b1 3
- b1 choke
- b1 3 choke
- so b1 3 choke can be broke down into 4 different combinations
- don't abuse as they are safe on block not plus, but this will keep the opponent guessing on when to punish
BLOCK AND HIT ADVANTAGE
EX KNIVES
- any cancelble string can be canceld to exknives for plus 9 on block
- what this means is almost anything that is followed up needs to be blocked or armored through or they'll eat the damage
- good close to corner due to mixxing in unblockable command throws, now blocking isn't an option
- is plus on block
- it is a high tho (acts like a mid sometimes, but if it whiffs it can cost u)
- 13 frame startup which is pretty good for its reach
- throw this out to lower all of your other strings startups essentialy and keep up pressure
- frame trap on HIT
- can follow up with anything, except grab, and the opponent needs to eat it or block
- grab setup
- 3 2 - 2 - plus 2 on block
- 3 2 - 2 - if hit, pause then grab
- on block can repeat 3 2
- new startup of due to block adv. from normal 2 is 7 frames, pretty fast
- other options safe on block
- b1 now 7 frames
- d3 and now 6 frames
- 1 now 6 frames
COMBOS from combo thread thankyou @RM I$AAC (needs updated version?)
Midscreen Meterless
- 112 xx DF1 (20%) (CanadianBaconX)
- NJP, Dash Forward, DBF4 28% midscreen (LOCO)
- NJP, Run, 23, 112 xx DBF4 (30%) (CanadianBaconX)
Corner Meterless
- B312, 32, 11, D4 xx DBF4 (34%) (villainous monk)
- B312, 11, 11, 112 xx DBF4 (35%) (MrInsaynne)
- B312, NJP, B1, 11, 112 xx DBF4 (37%) (Phosferrax) *Hitbox Dependant
- B312, 32, 112 xx DBF4 (37%) (OmGxBdON)
- B312, NJP, 32, 112 xx DBF4 (38%) (OmGxBdON) *Hitbox Dependant
- B312, 32, 11, 112 xx DBF4 (38%) (mrpowerhouse)
- B312, NJP, 32, 11, 112 xx DBF4 (39%) (mrpowerhouse) *Hitbox Dependant
- B312, B312, 112 xx DBF4 (40%) (CanadianBaconX)
Midscreen One Bar
- 112 xx BF3EX Cancel, Dash, NJP, Run, 32, 112 xx DBF4 (35%) (OmGxBdON) *May be Hitbox Dependant
Corner One Bar
- 112 xx BF3EX Cancel, B312, 11, 112 xx DF1 (35%) (Mutton)
- 112 xx BF3EX Cancel, B312, 11, 3 xx DBF4 (36%) (Decay)
- B312, 11, 11, 112 xx DF1EX (36%) (Brutal Chimney)
- B312, 32 xx DF2EX, 112, DBF4 (43%) (Rager Da Prince)
- B312, NJP, 32 xx DF2EX, 112 xx DBF4 (44%) (mrpowerhouse) *Hitbox Dependant
Corner Two Bars
- 112 xx BF3EX Cancel, 112 xx BF3EX Cancel, B312, 11, 11, 112 xx DBF4 (41%) (Anbu)
- 112 xx DF1 (20%) (CanadianBaconX)
- NJP, Dash Forward, DBF4 28% midscreen (LOCO)
- NJP, Run, 23, 112 xx DBF4 (30%) (CanadianBaconX)
Corner Meterless
- B312, 32, 11, D4 xx DBF4 (34%) (villainous monk)
- B312, 11, 11, 112 xx DBF4 (35%) (MrInsaynne)
- B312, NJP, B1, 11, 112 xx DBF4 (37%) (Phosferrax) *Hitbox Dependant
- B312, 32, 112 xx DBF4 (37%) (OmGxBdON)
- B312, NJP, 32, 112 xx DBF4 (38%) (OmGxBdON) *Hitbox Dependant
- B312, 32, 11, 112 xx DBF4 (38%) (mrpowerhouse)
- B312, NJP, 32, 11, 112 xx DBF4 (39%) (mrpowerhouse) *Hitbox Dependant
- B312, B312, 112 xx DBF4 (40%) (CanadianBaconX)
Midscreen One Bar
- 112 xx BF3EX Cancel, Dash, NJP, Run, 32, 112 xx DBF4 (35%) (OmGxBdON) *May be Hitbox Dependant
Corner One Bar
- 112 xx BF3EX Cancel, B312, 11, 112 xx DF1 (35%) (Mutton)
- 112 xx BF3EX Cancel, B312, 11, 3 xx DBF4 (36%) (Decay)
- B312, 11, 11, 112 xx DF1EX (36%) (Brutal Chimney)
- B312, 32 xx DF2EX, 112, DBF4 (43%) (Rager Da Prince)
- B312, NJP, 32 xx DF2EX, 112 xx DBF4 (44%) (mrpowerhouse) *Hitbox Dependant
Corner Two Bars
- 112 xx BF3EX Cancel, 112 xx BF3EX Cancel, B312, 11, 11, 112 xx DBF4 (41%) (Anbu)
COUNTERABLE STRING credit to @OG Mannimal (need updated version?)
The (*) indicates where you should input parry.
Shinnok
112*3 - DB1 EX
Kung Lao
11*212 - DB1 EX This one might actually be after the first 2, but it’s hard to tell. Must be crouching.
b12*2+4 - DB1 Must be crouching. This one would actually be better to interrupt with 112 DF1 EX, as you have more than 3 frames to interrupt.
F2*1 - DB3 EX
4*4 - DB1
Jax
12*b4 - DB1 EX
d1*d2 - DB1 EX
2*12 - DB3 EX
21*2 - DB1
b3d2 - DB1 EX or DF1 EX The gap is big enough that you can get an armored choke, pick between them for spacing purpose. DB1 switches sides and DF1 throws them forward
Wrestler
f3*1+3 - DB1
f4*1+3 - DB1
Kano
11*2 - DB1 EX
Cybernetic
f3*2+4
Johnny Cage
Entertainer
3*4 - DB1 Only if they hold 4
Fisticuffs
b12*1 - DB1 EX
Sonya Blade
b1*42 - DB3 EX
2*134 - DB1 EX
213*4 - DB1 EX
2*1u4 - DB1 EX
2*22 - DB1 EX
2*24 - DB1 EX
b33*u4 - DB1
Erron Black
b32*d1 - BF3 EX
b32*u1 - 112 DF1
Kenshi
44*12 - DB1 EX
441*2 - DB1 EX
43 - When crouching the last hit whiffs, so you can do 112 DF1
Liu Kang
11*3 - DB1
2*b2 - DB1 EX He could do 22 which isn’t parry-able, but feel free to hit DB1 EX since you’ll still block the second 2 if he does 22, and will parry if he does 2b2
f444 - If you crouch, the last hit whiffs. 11 DFB4
Kitana
Nothing, fuck you, Kitana.
Ermac
f21*d2 - DB1
f3*4 - DB1
Scorpion
11*4 - DB1
b32*f2 - DB1 EX
Kotal Kahn
Nothing.
Reptile
141 - DB1
Sub Zero
Nothing.
Ferra/Torr
Lackey
4*2+4 - DB1 EX
Mileena
2*1u4 - DB3 EX
21*u4 - DB1 EX
f4*4 - DB1
Ravenous
b12*1+3 - DB1
Piercing
b12*1+3 - DB1 EX
D’Vorah
11*3 - DB1 EX
Takeda
1*12 - DB1 EX
b21*2+4 - DB1 EX
Raiden
b1*2 - DB1 EX
Thunder God
112*2 - DB1
b112*2 - DB1
b3*2 - DB1 EX
Cassie Cage
12*1 - DB1 EX
b12*4 - DB1
33*2 - DB1 EX
Quan Chi
Warlock
12*1+3 - DB1 EX
Jacqui Briggs
211*4 - DB1 Must be crouching.
Goro
b12*u2 - DB1
f21*2+4 - DB1 EX
Kung Jin
f2d1*u2 - DB1 EX
Shaolin
22*1 - DB1 EX
Shinnok
112*3 - DB1 EX
Kung Lao
11*212 - DB1 EX This one might actually be after the first 2, but it’s hard to tell. Must be crouching.
b12*2+4 - DB1 Must be crouching. This one would actually be better to interrupt with 112 DF1 EX, as you have more than 3 frames to interrupt.
F2*1 - DB3 EX
4*4 - DB1
Jax
12*b4 - DB1 EX
d1*d2 - DB1 EX
2*12 - DB3 EX
21*2 - DB1
b3d2 - DB1 EX or DF1 EX The gap is big enough that you can get an armored choke, pick between them for spacing purpose. DB1 switches sides and DF1 throws them forward
Wrestler
f3*1+3 - DB1
f4*1+3 - DB1
Kano
11*2 - DB1 EX
Cybernetic
f3*2+4
Johnny Cage
Entertainer
3*4 - DB1 Only if they hold 4
Fisticuffs
b12*1 - DB1 EX
Sonya Blade
b1*42 - DB3 EX
2*134 - DB1 EX
213*4 - DB1 EX
2*1u4 - DB1 EX
2*22 - DB1 EX
2*24 - DB1 EX
b33*u4 - DB1
Erron Black
b32*d1 - BF3 EX
b32*u1 - 112 DF1
Kenshi
44*12 - DB1 EX
441*2 - DB1 EX
43 - When crouching the last hit whiffs, so you can do 112 DF1
Liu Kang
11*3 - DB1
2*b2 - DB1 EX He could do 22 which isn’t parry-able, but feel free to hit DB1 EX since you’ll still block the second 2 if he does 22, and will parry if he does 2b2
f444 - If you crouch, the last hit whiffs. 11 DFB4
Kitana
Nothing, fuck you, Kitana.
Ermac
f21*d2 - DB1
f3*4 - DB1
Scorpion
11*4 - DB1
b32*f2 - DB1 EX
Kotal Kahn
Nothing.
Reptile
141 - DB1
Sub Zero
Nothing.
Ferra/Torr
Lackey
4*2+4 - DB1 EX
Mileena
2*1u4 - DB3 EX
21*u4 - DB1 EX
f4*4 - DB1
Ravenous
b12*1+3 - DB1
Piercing
b12*1+3 - DB1 EX
D’Vorah
11*3 - DB1 EX
Takeda
1*12 - DB1 EX
b21*2+4 - DB1 EX
Raiden
b1*2 - DB1 EX
Thunder God
112*2 - DB1
b112*2 - DB1
b3*2 - DB1 EX
Cassie Cage
12*1 - DB1 EX
b12*4 - DB1
33*2 - DB1 EX
Quan Chi
Warlock
12*1+3 - DB1 EX
Jacqui Briggs
211*4 - DB1 Must be crouching.
Goro
b12*u2 - DB1
f21*2+4 - DB1 EX
Kung Jin
f2d1*u2 - DB1 EX
Shaolin
22*1 - DB1 EX
Pokes and misc.....ji4
counters....
kano ball...
airball....
strategieSSS... ( like different inputs from different players
videos... (looking for high level play / tech videos)
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