Trustful_Whale
Noob
So we can add a smidge of damage to some optimals, add an extra hit to the 24u32 KB, and otherwise make ourselves a floating duck in the sky.
We can't stop it early without attacking, and being so floaty gives us nothing to do when we're above the opponent other than to fall hoping we either hit them on the way down or they don't punish us.
I've messed around with it, noticed we can get three glides if a minimum amount of frames are spent gliding on the previous.
But otherwise, what is this move actually for? I enjoy the high potential of dropping my combo for a small damage increase as much as the next guy, but I wish v1 got both glide and dive cape as they seem better paired together.
We can't stop it early without attacking, and being so floaty gives us nothing to do when we're above the opponent other than to fall hoping we either hit them on the way down or they don't punish us.
I've messed around with it, noticed we can get three glides if a minimum amount of frames are spent gliding on the previous.
But otherwise, what is this move actually for? I enjoy the high potential of dropping my combo for a small damage increase as much as the next guy, but I wish v1 got both glide and dive cape as they seem better paired together.