So all of the situational combos for Rain and BNB's can be discussed and listed here: Normal(s) into Lightning (punish): (JPS) 4 3 xx lightning, fast full dash, uppercut, dash (the opposite way), 4 3 xx bubble (EX if you don't want the opponent to breaker), 1, 4 3 xx EX water spout 4 3 xx lightning, fast full dash, uppercut, dash, 4 3 xx bubble, 1, 4 3 xx teleport >>> into grab/ into B+2 1+2, B+2 3 mix-up/ into 4 3 RH cancel traps/ sweep or other mixups. Combo into bubble (JPS) B+2 1+2, B+2 1+2, 4 3 xx bubble, 4 3 xx lightning, RH, 4 3 xx EX water spout More to add.
http://testyourmight.com/forum/showthread.php?10753-The-Rain-Combo-Thread <--- Already a combo thread
Crossup with teleport. Do any combo that uses DB4 (Super Kick) 4,3, teleport, dash 3, DB4. FK is very fast and will stop a lot of attacks plus the opponent has to do deal with a turn around wake up to break it. Note the dash is from other side of opponent after tele and 3 wont hit all the time without a dash. If someone does more test please inform us of results, thanks.
This is just another way to open up a setup for a damage reset, but doing it too much is going to make you predictable and should be used with reservation honestly.
Ya, I have to agree after trying it more against better players. Honestly, the super kick never hits so its better to set up for cancel/throw if anything.
Yup! Better to set it up for a cancel or throw but It wouldn't hurt to surprise your opponent with that one. Sounds like a good "surprise" offense.