Did some further testing, a blocked b1, 2, 1+2 is NOT a guaranteed X-ray setup. The opponent is in a lot of blockstun, but there is just enough time to jump the xray at the last possible second. I think you will always land it online due to delay, but in a real match, might be a bit risky since the xray is easy to react to.
UNLESS! Someone finds a way to get a guarenteed command throw or Ground Pound.
Check my earlier posts, I am reasonably sure you can guarantee both the normal command grab and the low command grab. The normal command grab gives you massive advantage on block to continue pressure. Landing the ground pound is much harder though, there don´t seem to be any guaranteed setups for it, I might be wrong though.
can be tested further like after her b1,2 the character staggers u can cancel it into her db4 the combo doesnt link in the game but i dont c any character being able to move out of it...any ideas?
It´s not a guaranteed setup, you can jump the stomp right before it lands.
EDIT: Found a new possible BnB: 1, 2 B1, dash, 4, BF3 = 28% damage. Pretty easy to land, carries pretty far. With EX throw you can throw people into corners more easily.
Found a corner juggle, VERY hard to do. Apparently you can connect a neutral jump pop-up punch in the corner after 1, 2, b1. Timing is VERY VERY strict, you need to do the pop-up as soon as possible else it will whiff. The combo is: 1, 2, b1 -> jumping pop-up -> b2, 1+2, BF3. Does about 39% damage, probably 40+ with EX throw.
I have found a possible lead on more damaging combos too, sometimes, I am able to connect the Quad Toss string after the 1, 2, b1 string but it´s also really hard to pull off, I always whiff the throw because I get a slight delay before I can start the quad toss low.
Another Juggle, this time you need to have your back to the wall:
DB3, pop-up, quad toss, BF3. Does about 47%