UsedForGlue
"Strength isn't everything"
Hi Guys.
I have just thought of something, but Kitana is probably the character I know (how to play) the least in the roster, so I need some solid answers in as much detail as possible, only from people who know the character inside and out, if you are a casual Kitana player then please refrain from passing on any info that my be questionable.
How effective is (on a blocking opponent) A JIP, Fan Cancel into ?
Basically I need to know, how easily can the opponent poke you between Fan Cancel going into 112? Is it natural for the opponent to poke if they see this? Has that ever been used before from a JIP?
I am unsure of all of the above, but I do know the opponent can neutral duck her first standing
Because if this works, I have something that I think will help her, I am not an expert with her, but I am always looking for ways to push any character when I try them out.
I have just thought of something, but Kitana is probably the character I know (how to play) the least in the roster, so I need some solid answers in as much detail as possible, only from people who know the character inside and out, if you are a casual Kitana player then please refrain from passing on any info that my be questionable.
How effective is (on a blocking opponent) A JIP, Fan Cancel into ?
Basically I need to know, how easily can the opponent poke you between Fan Cancel going into 112? Is it natural for the opponent to poke if they see this? Has that ever been used before from a JIP?
I am unsure of all of the above, but I do know the opponent can neutral duck her first standing
Because if this works, I have something that I think will help her, I am not an expert with her, but I am always looking for ways to push any character when I try them out.