TicoSanchez
Noob
What are the pro's/con's of Jax in each variation or just in general?
I hate doing this cuz I feel like the d bag guy saying WROOONG lol. But I saw it and have to reply cuz if this was true I would have endless hard on.Super short breakdown:
Pumped up has better zoning and damage
Wrestler has added mixups due to tick throws
Heavy weapons is better at pressure and hit confirms pokes in footsies for full combos. His rocket isnt as solid of a pure zoning tool as energy wave but it is really good at trades and is more useable vs teleporters and such due to being able to cancel it.
How is he wrong? I think he was talking about hit confirming strings you can rocket cancel to continue the combo such as 123, 12, f2,1, f2, etc.I hate doing this cuz I feel like the d bag guy saying WROOONG lol. But I saw it and have to reply cuz if this was true I would have endless hard on.
The d1 and d12 dint actually combo.
If u are hit by d12 you can still block the overhead launcher. But how amazing it would be to d12 combo lol. With 11 being plus 2 it would make jax Prolly too good since opponents constantly deciding to respect +2 or poke assuming a mixup.
If d12 combed u would get free mixups after 11 beca use of poke to combo fear lol.
Had to re-read his post a few times but ya. I was talking about f3 and f21specifically but his hit confirms in general are really goodHow is he wrong? I think he was talking about hit confirming strings you can rocket cancel to continue the combo such as 123, 12, f2,1, f2, etc.
Just because you can't confirm d12 doesn't mean he is wrongI hate doing this cuz I feel like the d bag guy saying WROOONG lol. But I saw it and have to reply cuz if this was true I would have endless hard on.
The d1 and d12 dint actually combo.
If u are hit by d12 you can still block the overhead launcher. But how amazing it would be to d12 combo lol. With 11 being plus 2 it would make jax Prolly too good since opponents constantly deciding to respect +2 or poke assuming a mixup.
If d12 combed u would get free mixups after 11 beca use of poke to combo fear lol.
How is he wrong? I think he was talking about hit confirming strings you can rocket cancel to continue the combo such as 123, 12, f2,1, f2, etc.
I misread the post it's my bad. I thought he meant pokes like d1 d12 d3 d4 but I read it too fast. Prolly thought that is what you meant because I was thinking earlier how rediculous it would be if jax could hit confirm just basic pokes into his launcher lol.Had to re-read his post a few times but ya. I was talking about f3 and f21specifically but his hit confirms in general are really good
Being able to hit confirm F3 is unquestionably the strongest thing about heavy weapons
Nah it doesn't mean he is wrong. Because for some reason I associate the word poke with crouching normals and did not think he was talking about f3 f2 etc.Just because you can't confirm d12 doesn't mean he is wrong
Lol its all good. I usually refer to moves like f3 as command normals. Sf style haha but yeah I feel like in mk any thing falling short of the full string can be referred to as pokes.Nah it doesn't mean he is wrong. Because for some reason I associate the word poke with crouching normals and did not think he was talking about f3 f2 etc.
For some reason I also group moves like f3 or f2 in a category I call standing normals. So when I read poke thought crouching pokes which as we know don't combo with overhead launch.
So yes he wasn't wrong. I thought I did a good job of trying to sound like I WASN'T just trying to roast him lol
Haha no problem manNah it doesn't mean he is wrong. Because for some reason I associate the word poke with crouching normals and did not think he was talking about f3 f2 etc.
For some reason I also group moves like f3 or f2 in a category I call standing normals. So when I read poke thought crouching pokes which as we know don't combo with overhead launch.
So yes he wasn't wrong. I thought I did a good job of trying to sound like I WASN'T just trying to roast him lol
Except the corner game.He's the Jax of all trades but master of none.
can i ask why nobody uses the machine guns?Super short breakdown:
Pumped up has better zoning and damage
Wrestler has added mixups due to tick throws
Heavy weapons is better at pressure and hit confirms pokes in footsies for full combos. His rocket isnt as solid of a pure zoning tool as energy wave but it is really good at trades and is more useable vs teleporters and such due to being able to cancel it.
I honestly dont know why either, I've seen Tyrant and many others lose games simply because they try to go in and close the distance to do up close damage when they could've just as easily stayed full screen and used machine gun and Rockets for chip and force the opponent to come to you and accomplish the same thing.can i ask why nobody uses the machine guns?