Asodimazze
https://twitter.com/AlfioZacco
He looks very good, but is not pre patch Tanya. There are far better characters than predator in this game...
damn .... !! that's impressive , man !Pretty cool combo and reset I came up with..
69% total
I tried b22 ex trap against Reptiles slide. Beat clean. However f12 had reptile take damage in armorThat's an interesting way of using it, makes sense too. You can even just do your low string or whatever too. Does she not roll under your njp? I'm getting that with subzeros slide. Armors through trap, njp whiffs and he goes sliding across the screen. I do like this though, prevents armored wakeups.
Also something funny I noticed 212 combos into ex trap, I was doing your setup and was like, do I need to set him to block? Then I see the combo number is still going.
EDIT:
So yeah after blocked b22 ex trap you get a guaranteed string which is f12 which can be canceled into bf4 for a full combo or you can extend it further into a safe ender or a gimmicky overhead with a huge gap. It was his fastest string that I could get to work without getting beat by armor slide. So obviously if they're lacking meter or aren't all that good you could get away with much more since you're so + on block. d4 ex trap d4 trap for gimmicky frame trap setups for example. Same with b22. Blocked ex trap into run grab, run low, blah blah. All depends on where your string/normal leaves you when you use it as to how far you can abuse this.
I tried seeing if you could option select his d4 to only cancel into trap on hit but I don't think it works, I don't know of any d4 option selects anyways but I figured I'd try. Because on hit the d4 xx traps are safe. I'll fuck with this more later, I think it's good and I know for sure I'l get away with it online. Game crashes on PC every 20 mins with new patch so it's kind of a pain to keep getting back on.
this variation seems absolutely insane
The range. Its further than Cassies b1 lolI haven't started playing him yet. I'm curious to see what the deal with his d4 is.
nothing too special but definitely decent, range is good and it's relatively plus on hit but -13 on block, I'm assuming mostly safe at max range thoughI haven't started playing him yet. I'm curious to see what the deal with his d4 is.
That's pretty good. I figured he had a lot of time when I was playing a friend and got him in to a trap and ran past him by accident and still hit him for a full combo.So I figured out that you can get a free heal if you catch them in ex trap without giving up any damage.
Some tricky low-overhead setups i've found)
*predator laugh EEHEHEHHE*
stop talking like that, he gonna get nerfed, this variation is cool. i don't think its that op... it has cyrax like abilities, but has meter to spend to keep pressure. there is even gaps between string into low trap, and if you want it linked instant it cost a bar. basically half of cyrax in a predator way, i say cyrax cuz the setup capabilities. but he has to pay meter to do half of what cyrax did. he can't continuously chip string you. asfter each string he is forced to block because opponent after blocking one string can retaliate.Dear god the damage and potential this variation has is terrifying. O_O
and btw that setup is not terrifying there is plenty of time to stuf it before it Don't attack the predator the first day he is out!Dear god the damage and potential this variation has is terrifying. O_O
its pretty cool but you can WU out of it... anyways props to that corner pressure, it looks sick, i had a slightly different one starting from half way between mid and corner. yeah anyways unless you spend the bar for the trap they can get out.Pretty cool combo and reset I came up with..
69% total
that i agree may be nerfed, its kind of like errons sand trap from D3 but predator has more range. but i would like to see it at action firstI haven't started playing him yet. I'm curious to see what the deal with his d4 is.
Yeah its an unblockable if you time it right. Doesnt matter if they tech roll in the corner.Personally this is for me I dont know if anyone posted this yet. In the corner I like the end the combo in a trap, and on their wake up coming in with a neutral jump punch. It would blow up most wake ups, and I usually have to time right.