Shaikhuzzaman
magicmeerkatman
Lol enjoyCan't believe that it has been there all along! Must try when I get home! This could be huge!
Lol enjoyCan't believe that it has been there all along! Must try when I get home! This could be huge!
My strategy is to keep the opponent out for as long as possible with lasers and discs. Predator can zone most of the cast except for full auto Jackie and maybe balanced Kenshi. Avoid ending combos with stab unless it will end the round. You always want to end your combo with a string such as b311 low laser, which will guarantee a disc setup and leave them at a distance. Avoid doing pressure strings that can be easily poked out of. Example: 32 lc 122 can be low poked out of. 32 lc f12~low laser cannot be poked out of. Other than that just try not to get yourself cornered a lot and you should be good to go. Watch Reo and Foreverking’s matches. They have the best Predators IMO.Finally getting around to picking up predator and want to use hqt. I played some yesterday and here's what I've got so far on what to do:
-d4 low plasma
-plasma cancel pressure
-end combos with disk for setup
-basic mixups (b22d2/low plasma, 32/low plasma, etc)
This has been based on my practicing and online experience combined with watching tournament footage. Also I've been using f12 low plasma for pressure after a plasma cancel. don't know how good or bad this is, it just felt natural. Any critiques on my understanding, or further tips and strategies would be most welcome. Thanks in advance.
I don't think the tracking is meant to be infallibleI think I have found a bug with Predator's disc, a lot of the times in neutral or when the opponent is running in the disc completely whiffs when it's supposed to track. This has happened to me a lot of times when I'm playing HQT and the other 2 variations.
Hmm maybe you're right! Also It sometimes whiffs when the opponent is blocking from fullscreen, It happens like 20% of the time!I
I don't think the tracking is meant to be infallible
That sounds pretty bad if it whiffs sometimes when they are still. I'll need to look later to see if I can get it to whiffHmm maybe you're right! Also It sometimes whiffs when the opponent is blocking from fullscreen, It happens like 20% of the time!
You get hate from people just for beating them. After which they'll claim your character is broken. I'm talking about kenshi and not quanNot a day has passed where I don't get hate for my HQT
Can someone please list the frame data on the plasma cancels are they still worth doingHow badly were laser cancels hurt by the patch? is it a stark contrast?
A quick jump test shows 32 is +2, f12 is +1 and b31 is - something. These are just rough estimates. I don't have frame data hardware or anything.Can someone please list the frame data on the plasma cancels are they still worth doing
This is not how jailing works. Besides 12 feels more like +3-4, but if what you say is true, then it might be +5-6ish (I doubt it though).12 is +8 since you can jail d3. i tried canceling into f1 and neutral ducking and the opponent got hit if he blocked the first hit in 12 low but didnt if he blocked high. sometimes they can armor and sometimes they cant depending on the blocking
What do you mean? 12 cancel always d3 which is 7 frames. dont you have to be +8 to jail a 7 frame move?This is not how jailing works. Besides 12 feels more like +3-4, but if what you say is true, then it might be +5-6ish (I doubt it though).
I know this. D3 actually jails after 12 cancel. i put the opponent on reversal. the cancel is even more plus if you block low and then high and actually JAILS f1 leaving no gapNope, it can be slightly less. Yet I highly doubt that 12 and d3 really jail. "Jailing" means that there is not even a gap that can be exploited with armor-moves.
Armored moves aside, being +2 should be enough to guarantee a 7f poke, because the fastest moves in the game are 6-frame-pokes (apart from maybe some extra fast specials like Reptile's dash). Thus the opponent would be 1f too late, if he tried to poke after being -2.
Most strings that are plus cause some pushback though and most fast pokes have short range though...
Im pretty sure that a move has to be at least +8 to jail 7 frame moves and i can definitely jail it but its tight. Anyway i dont know if there is an actual use for this since you can 32 but all my friends disrespect the plus frames since they are like +2 or 3 when done perfectly so 12 would be enough to guarantee the 12 frame mid and even jail something if necessary. no one can poke or flip kick out of that oneIf this is true, 12 must be around +6. I can't believe that this is the case.
Then again I generally fail to do the fastest possible cancels during the heat of the battle. Besides I failed in finding a way to calculate the exact data, so my personal impressions are all I have to judge...
I might look into this tonight though. Could be interesting indeed. Then again, shouldn't we use 32 anyway, whenever we want to cancel after the second hit? Both 1 and 3 are highs, so...
Set Lao to ex spin on reversal and see if you can get the d3 to come out before Lao spins.Im pretty sure that a move has to be at least +8 to jail 7 frame moves and i can definitely jail it but its tight. Anyway i dont know if there is an actual use for this since you can 32 but all my friends disrespect the plus frames since they are like +2 or 3 when done perfectly so 12 would be enough to guarantee the 12 frame mid and even jail something if necessary. no one can poke or flip kick out of that one
Yep it works. i know how jailing works but i feel like everyone here doesntSet Lao to ex spin on reversal and see if you can get the d3 to come out before Lao spins.