tatterbug4
Bug of tater's
He has a overhead low overhead string? Rip noobs
It will matter for sure. If firestorm or others can punish it then that matters.Injustice too can't come soon enough for some of us.
Nice breakdown, but I have a question.
What was the block advantage on his MB low rifle in this build?
I'm guessing it won't matter at all at the end of the day because of the crazy amount of distance the opponent is pushed back. But I'm just wondering.
It didn't seem like you could combo from nee midscreen. Although they get knocked up, they get sent far on hit.Can you make the meterless tiger knee safe by spacing it right and its just unsafe point blank?
Also can you anti air with the knee from range and combo off it since they are in the air already?
Low Overhead*He has a overhead low overhead string? Rip noobs
Can you please give some details on whats changed about characters that were in beta since? Like is Atrocitus f223 still mmoo, or if SG lasers recover slower, is batman j2 still un-antiairable etcsnip
or pre-patch MKX because scrubs couldn't deal with GM lol.So basically, Injustice 2 online will die because of Deadshot like the first one did because of Deathstroke.
Good to know
Can you imagine a full screen punishable projectile?It will matter for sure. If firestorm or others can punish it then that matters.
I can.Can you imagine a full screen punishable projectile?
*audible gasp*
This is the real question. Does Batman J2 still defy all odds, while also hitting you on the opposite side that the kick actually displays on the screen?is batman j2 still un-antiairable etc
#bufflowshotsI can.
It doesn't. He means if you just have a bunch of highs then you can duck all zoning free but since the ground shot is mid you still have to block something and hold the chip.@PND_Ketchup
I didn't play injustice 1, but I thought neutral duck didn't exist there.
"The far ground shot was a superb way to hit an opponent neutral ducking if they're looking out for your high projectiles. Due to its fast recovery, it kept them in check and stopped neutral duck being a one size fits all evade for his projectiles."
You use of the term neutral duck here.
It means someone can get hit when holding down? If not, I don't see how they can't hold down to avoid the highs and block a mid at the same time, being that one size fits all evade.
This will all be covered in our podcast!Can you please give some details on whats changed about characters that were in beta since? Like is Atrocitus f223 still mmoo, or if SG lasers recover slower, is batman j2 still un-antiairable etc
link to the podcast?This will all be covered in our podcast!