Spheris
Noob
THIS BEHAVIOR IS ONLY AFTER A BLOCKED MOVE/SPECIAL
If after a blocked move/special, you keep holding the back direction, no matter what you do, HCF specials will not be executed until you input another direction, or get to neutral, and then execute the inputs.
This was getting annoying while working on punishes for Deathstroke's wakeup attacks, specifically Swordflip. So I was doing Corpse Charge with Lex Luthor, dash forward, hold back to block the wakeup attack, and then do another Corpse Charge for punishes. I discovered that no matter what I did, the second Corpse Charge were not being executed, and that I had to release the back direction and then do again the BF/HCF move to be able to do it, which is a pain in the ass because you have to correctly time the last sword hit, go back to neutral and then do a BF/HCF motion for the move to come out, instead of just doing it from the back direction you were holding to block.
I think the reason for this is that if you, take Luthor for example, want to do a normal f+2 after blocking something, the game will prevent a BF2 move to be executed, and instead of the Corpse Charge the f+2 overhead will be the option the game will choose to execute.
I don't know if this is problematic for MK players, but for SF players using the SF layout I think sure it is. In SFIV you can walk backwards and do a HCF motion with no problem, and I think if the HCF inputs of this game the control of the character gameplay would be better, specially for punishes that require to do this kind of motions after blocking.
So my petition is:
If after a blocked move/special, you keep holding the back direction, no matter what you do, HCF specials will not be executed until you input another direction, or get to neutral, and then execute the inputs.
This was getting annoying while working on punishes for Deathstroke's wakeup attacks, specifically Swordflip. So I was doing Corpse Charge with Lex Luthor, dash forward, hold back to block the wakeup attack, and then do another Corpse Charge for punishes. I discovered that no matter what I did, the second Corpse Charge were not being executed, and that I had to release the back direction and then do again the BF/HCF move to be able to do it, which is a pain in the ass because you have to correctly time the last sword hit, go back to neutral and then do a BF/HCF motion for the move to come out, instead of just doing it from the back direction you were holding to block.
I think the reason for this is that if you, take Luthor for example, want to do a normal f+2 after blocking something, the game will prevent a BF2 move to be executed, and instead of the Corpse Charge the f+2 overhead will be the option the game will choose to execute.
I don't know if this is problematic for MK players, but for SF players using the SF layout I think sure it is. In SFIV you can walk backwards and do a HCF motion with no problem, and I think if the HCF inputs of this game the control of the character gameplay would be better, specially for punishes that require to do this kind of motions after blocking.
So my petition is:
- If using Street Fighter layout, allow HCF special moves to execute if holding back AFTER A BLOCKED MOVE/SPECIAL (example: from walking backwards after a blocked move. If you walk backwards without having blocked something, the HCF will execute)
- If using MK layout, I'd do it the same way, but personally if you keep the current BF behavior, it will be good for avoiding the overlap with f+1/2/3 moves