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General/Other - Kotal Kahn (OLD) Kotal Kahn Pre-Release General Discussion Thread

What variation do you plan on using the most?

  • War God

    Votes: 11 22.0%
  • Sun God

    Votes: 18 36.0%
  • Blood God

    Votes: 14 28.0%
  • All Equally

    Votes: 7 14.0%

  • Total voters
    50
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F1 is -6 on block, but a lot of characters combos start high, and average starter is like 7-8F. so you can dash, and get a D1 to tick into it, if you get the hit, you can go into B3,2 which starts mid and is pretty fast, plus you have the frame advantage, and if they block it, your neutral so its safe.
 

REYTHEGREAT

..........................
Are you trying to do it in practice? I was having trouble with it too until I realized it won't let you do it if you already have full meter. Same with EX version if you already have full health.
in practice mode yes and in fighting. i wasnt paying attention to my meter, but ill see if having a low meter would work.
 
which variation do you guys think is the best?
what are Kotal's best mid range and long range options?
how do you get in on zoners?
Consensus is that war god is best but I've been maining sun god personally.

Mid range I pressure with his b1 and f1 strings. I believe b1,2 leads to a knockdown where they can't roll away so I go into sun chokes from there. B1, 4 is a low hit which allows you to do more pressure.

Best way I found to deal with Zoners as sun god is to duck there first projectile and immediately throw an EX sun disk. This will knock them down giving you time to close in.

Anyone know how to make his brutalities work?

http://ca.ign.com/wikis/mortal-kombat-x/Brutalities

I've ended matches with level 3 sun choke many times and never got that brutality to happen. Do you have to unlock it first in the krypt?
 

Alucard

The worst good player ever.
Consensus is that war god is best but I've been maining sun god personally.

Mid range I pressure with his b1 and f1 strings. I believe b1,2 leads to a knockdown where they can't roll away so I go into sun chokes from there. B1, 4 is a low hit which allows you to do more pressure.

Best way I found to deal with Zoners as sun god is to duck there first projectile and immediately throw an EX sun disk. This will knock them down giving you time to close in.

Anyone know how to make his brutalities work?

http://ca.ign.com/wikis/mortal-kombat-x/Brutalities

I've ended matches with level 3 sun choke many times and never got that brutality to happen. Do you have to unlock it first in the krypt?
Yes all brutalities actually have to be unlocked in they krypt before you can use them.
 

ColdSpine

"I wore those colors before you"
which variation do you guys think is the best?
what are Kotal's best mid range and long range options?
how do you get in on zoners?
to be honest this is how i see it

-war god: mixups and blockstrings, decent

-sun god: very lacking since tools are limited, i hope im wrong

-blood god: the most technical and hardest since u have to have a strategic mindset in when to place totems and beams, i like it the most
 
More impressions of Sun God.

Sunlight seems to play a pretty large role in Sun God.

I'm not yet aware of many of the different footsie tools in the game, so I can't really tell how good it is exactly, but Kotal Kahn's b1 just feels godlike. It covers so much distance, is fast, and cancels into a mixup

The general mixup I'm using is b14 (low leg sweep) and b1 xx Throw. The throw will actually still connect against the opponent if b1 is blocked (will not on hit though) which allows it to work as a mixup.

It's unsafe though, and the damage payout isn't what you'd expect from an unsafe move, but the sheer range of b1 kinda makes up for this as you'll often hit the opponent just out of regular spacing games rather than relying on it's mixup properties.

I think it's important because it makes the sun beams scary. You place a beam of sunlight on your opponent to chip them out, and naturally the first thing they want to do is run out of it. But b1 is so good at punishing forward dashes out of it, they don't want to move. Your opponent will literally stand their baking in the chip damage because they are afraid the second they move they'll eat a b1.

This is just my impressions from very, very low level play with the character, and ind of my starting point for figuring out this variation. I still need to look at things like Mace parry, which I think will also come in great use. I just haven't put much time into it yet.

Will probably be trying out War God soon. I wonder what his best variation will be for dealing with zoners?
 

ahg1992

Noob
b1 or f1 during neutral game is nasty for sure.
I don't like continuing their respective strings since they're so punishable.
The b1 mixups are fun to throw out if you cancel into df3ex to make them more safe, but enhanced reversals like subzero's slide can still blow you up.
 

Second Saint

A man with too many names.
Anyone know if any of kotal kahns variations have strong neutral/footsies?
Anyone know if any of kotal kahns variations have strong neutral/footsies?
Kotal seems like he'd have good footsies in any variation with his b1 and f1 strings, but War God has even more range with his db1, not to mention a pretty nice mix up game. He's got 6 normals that can hit the opponent at the start of a match for instance (and 3 specials in wargod). Not sure how that compares to other characters.
 

regulas

Your Emporer
Kotal has good footsies, if he has any issues it's his general weakness at everything else. War god seems like the best just because it is just even more specialised and focused at footsies with a huge amount of pressure and safety options making his footsies far more reliable rather then just good.
 

Jeddite

Soul Kollector
Having lots of success w/Blood God and totem cycling right now. Having a hard time on wake up, but everything else is just so damn strong.
 

regulas

Your Emporer
Having lots of success w/Blood God and totem cycling right now. Having a hard time on wake up, but everything else is just so damn strong.
Have you tried meter burn Parry on wakeup? It's 1 frame start-up and at minimum should eat the first hit and let you block. At best you can instead immediately combo off them.
 

Jeddite

Soul Kollector
Have you tried meter burn Parry on wakeup? It's 1 frame start-up and at minimum should eat the first hit and let you block. At best you can instead immediately combo off them.
I'll give it a go in the lab. Thanks for the tip.
 
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