Flamelurkr
Noob
I don't see the exact problem with the gear system. How does it effect anyone that plays the game on a competitive level? If ranked is changed to best of 3 then there's no way anyone here can complain.
The V-system didnt allow a good combination of each character. They took the character and broke him/her up into 3 pieces with no common abilities except for the move list mainly (for the most part).TYM: The variation system was the downfall of MKX. There was no clear core concept for the characters.
Also TYM: The Gear ability system is garbage. Why can't my character have all those moves in their base set?
The very same TYM: For MK11, they really should have open ability slots, and we can customize our characters with any combination of specials.
WHAT.
In my country, there is a unit of measurement known as an inch. That is how far you've thought this through.So being able to combine a set of abilities is better.
In short: It doesn't.I don't see the exact problem with the gear system. How does it effect anyone that plays the game on a competitive level?
Well played.In my country, there is a unit of measurement known as an inch. That is how far you've thought this through.
Exactly, why should we even customize our characters with abilities that affect gameplay anyway?TYM: The variation system was the downfall of MKX. There was no clear core concept for the characters.
Also TYM: The Gear ability system is garbage. Why can't my character have all those moves in their base set?
The very same TYM: For MK11, they really should have open ability slots, and we can customize our characters with any combination of specials.
WHAT.
We need Arez wih some Kotal influenceI want variations because sometimes I want the blade of osh-tekk, other times I just wanna put people on their knees.
How the roster in MKX is bad? It's an excellent roster. You got almost all of the classic characters from MK1 and MK2, you got some more modern returning characters from MK4 and MKDA (and also Ermac and the Cyborgs as Tribrog), you got a high requested character in Tremor, and the newcomers were great overall, and right from the beginning you got 24 chars which a great starting number and with all of the DLC you got 33 chars overall. And yes, even the guest chars were awesome overall, and a lot of people requested Predator and Alien in particular.Nah. It gave us an illusion of choice but in reality if you weren't playing the best variation you were just holding yourself back for the most part.
It was kinda cool for what it was but I don't really want it back. I just want a good roster this time, mkxs roster was ass imo and it wasnt even the guests. I loved alien and predator
Seems like its hard for you to understand that people don't like bland and uninteresting characters like the whole SF team, right?How the roster in MKX is bad? It's an excellent roster. You got almost all of the classic characters from MK1 and MK2, you got some more modern returning characters from MK4 and MKDA (and also Ermac and the Cyborgs as Tribrog), you got a high requested character in Tremor, and the newcomers were great overall, and right from the beginning you got 24 chars which a great starting number and with all of the DLC you got 33 chars overall. And yes, even the guest chars were awesome overall, and a lot of people requested Predator and Alien in particular.
How can this be bad? It's an excellent roster.
And there was no illusion of choice, you had the choice at least for the most part. Maybe they should in MK11 do only 2 Variations, but the Variation system can give you the choice. An illusion it is not.
That's an issue with special forces, not variations. I think what you thought ab variations was determined by the character you played, if u were an emac main u probably hated it because only one variation was ever considered great at any given time. But for me, all my character's variations had uses and ways to counter pick without switching characters. This is why 2 variations would be better tho, variety can't be introduced then taken away. That is a mistake in and of itself, so instead of saying no don't bring variations back, figure out a way they could introduce character gameplay variety without pissing everyone off. And be optimistic, maybe Paulo hired an assistantSeems like its hard for you to understand that people don't like bland and uninteresting characters like the whole SF team, right?
The rock lying next to my house is more memorable and has more character than Cassie/Jacqui/Takeda/Kung Jin.
I agree that in terms of star power alone, Kung Jin and Jacqui were not that good, but Cassie and Takeda were awesome. Cassie might take Johnny and Sonya's place in MK11 all together. Also you do realize that these are just 4 chars (or should I say 2, again just Kung Jin and Jacqui) out of a roster of 33 chars that is filled with popular classic legacy characters, right? And you do realize that the newcomers of MKX also include Kotal Kahn, D'Vorah, Erron Black and Ferra/Torr, all who are excellent characters, right?Seems like its hard for you to understand that people don't like bland and uninteresting characters like the whole SF team, right?
The rock lying next to my house is more memorable and has more character than Cassie/Jacqui/Takeda/Kung Jin.
So true. The same can be said about Reptile in MKX, all of his 3 Variations are great, especially both Noxious and Nimble. Yes you could've just pick only one of them and that would be enough, in my case it is Noxious, but each of them had their pros and you could pick the right one for you. So instead of taking the Variations all together, try to find the variety without pissing everyone off. And yes if they do bring a 2 Variation format that will can be just perfect, not just for the gameplay variety but also different character variety.That's an issue with special forces, not variations. I think what you thought ab variations was determined by the character you played, if u were an emac main u probably hated it because only one variation was ever considered great at any given time. But for me, all my character's variations had uses and ways to counter pick without switching characters. This is why 2 variations would be better tho, variety can't be introduced then taken away. That is a mistake in and of itself, so instead of saying no don't bring variations back, figure out a way they could introduce character gameplay variety without pissing everyone off. And be optimistic, maybe Paulo hired an assistant
Agreed. I never liked Running and Stamina when it was introduced in Mortal Kombat 3, and I didn't like its return in Mortal Kombat X. I personally loved the movement and Dashing in Mortal Kombat (2011) and would love to go back to that.I do not have a preference. All I want from MK11 is the death of the run and stamina feature. Limited back dashes was a damn joke.
or Maybe Not ???This will suck
The only newcomer I like (other than DLC) was Erron Black. Takeda is lame, Kung Jin is even worse although I like both of their playstyles, and I don't care for "daughter of veteran character". They were tolerable to me, that's all. I don't actively dislike any of them just don't really care for them. They could have been replaced by much better characters I'd say.How the roster in MKX is bad? It's an excellent roster. You got almost all of the classic characters from MK1 and MK2, you got some more modern returning characters from MK4 and MKDA (and also Ermac and the Cyborgs as Tribrog), you got a high requested character in Tremor, and the newcomers were great overall, and right from the beginning you got 24 chars which a great starting number and with all of the DLC you got 33 chars overall. And yes, even the guest chars were awesome overall, and a lot of people requested Predator and Alien in particular.
How can this be bad? It's an excellent roster.
And there was no illusion of choice, you had the choice at least for the most part. Maybe they should in MK11 do only 2 Variations, but the Variation system can give you the choice. An illusion it is not.
That's your personal preference and that's fine, but in a more objective way, the newcomers way great overall. For the record I myself love both Kotal, D'Vorah, F/T and Takeda both in terms of personality and gameplay. D'Vorah in particular has extremely well received by people.The only newcomer I like (other than DLC) was Erron Black. Takeda is lame, Kung Jin is even worse although I like both of their playstyles, and I don't care for "daughter of veteran character". They were tolerable to me, that's all. I don't actively dislike any of them just don't really care for them. They could have been replaced by much better characters I'd say.
And yeah the variation system was an illusion. for most of the game's life there were characters with at least 1 very bad variation and 1 suboptimal variation. Or two suboptimal variations. There was almost always a standout variation. And if you wanted to play a different way you might as well play a character who specializes in that than change your variation. Also BoRaiCho was probably *the* single worst character they could have picked for a post MK4 DLC character imo. Idk obviously this is just my thoughts but I still can't believe no Smoke.. Rain.. Noob.
If they took more from each moveset like someone else said removing subzeros overhead and fast mids in favor for other things then I suppose it would be easier to balance cause there would be alot less moves that both variations have.This almost never happened, though. In practice:
I think that overall, the idea is good, but it leaves too many variations to balance effectively, and will never work in practice like it works on paper.
- Only certain variations were good, so it became became necessary to just play the best variation(s)
- It was incredibly hard to individually balance 3 variations for a character, as nefs/buffs would affect them all
- In most cases, it was far more effective to switch characters to counter a bad MU than switching variations. If you were losing to Sub, did anybody care which version of Jax you were playing? Not really.
- Some variations were simply too far apart to master all 3. For example, you would almost never see, say a top Shirai Ryu player switch to Ronin because they wanted the projectile. Or a Tarkatan Alien switch to some other variation for a MU. It just wasn't worth it.
idk about you but cassie and takeda were one of my favorites when it came to personality. Both were snarky and sassy and provided a good laugh, especially cassie with her "newer age" jokes in her fatality and dialogue. Takeda reminded me of Blue Beetle which in turn reminds me of Batman the Brave and the Bold which I loved. Jacqui and KJ can both die in a ditch. Dont want to make this about race but tired of seeing every black character some sort of boxing character with a machine for added hurt. Where my dark skinned mages?!?!?Seems like its hard for you to understand that people don't like bland and uninteresting characters like the whole SF team, right?
The rock lying next to my house is more memorable and has more character than Cassie/Jacqui/Takeda/Kung Jin.
Reptile was always great. And that was Reptile in MK1, no one else.PLS NRS
Put this guys in Next MK
Stryker (Erron Black Arch enemy ?? Machine gun bombs vs Wild West ??)
Havik (with neck breaker to restore healt)
Reiko (Shuriken spam like deadshot B + F + 1)
Noob
Kabal (Nomad Dash Cancel FTW)
NightWolf With Werewolf fatality and morph powers
New White Ninja Fujin Heir ?? New Clan of Ninjas with Wind Powers PLSSS
Chameleon (the idea that the green ninja in MK1 is chameleon and not Reptile sounds cool )
Make Reptile Great Again