FrothyOmen
P!
Hey guys,
Pig's "One Thread For Everything" is a mess right now, by no fault of his. We need to split things up, and have a separate resource for combos that is easy to find.
This thread is going to be about OPTIMAL BNB COMBOS PER METER. What this means is that I want to compile the absolute most essential BnB combos for every situation based off of his main footsie tools and punish strings. We'll mostly be doing 0 or 1-bar combos here, and probably 2-bar resets for Kenjutsu. Let's not add a bar for 2% because it's swag, let's keep it real with stuff we're actually going to use in a tournament setting.
Since I am not a moderator anymore for reasons unknown to me, I cannot curate this thread as effectively as I would like to. I'd like to ask that you help me help you. Please follow the below posting guidelines so that things may be kept neat and tidy.
First and foremost, please make it painfully obvious what variation your combo is for. In addition, please think before posting a combo -- Is your combo better than a comparable combo listed in this thread? Are you sure? If so, why? Please include all of that with any combos you submit so we can evaluate if it truly is better, or is at least a worthy sidegrade (I.e. A certain string is better in matchup-specific punishes, or better vs. "heavy" fighters / "light" fighters). This is not so say "My word is law, I am the best, I am infallable." Far from it. I'm garbage. I just want the combos listed to not be overwhelming, I want what is here to make sense and be appropriate for the character with as little bloat as feasible.
Thanks for reading. The next three posts will all be dedicated to each of Kenshi's three variations: Kenjutsu, Balanced, and Possessed.
Here is, and I hope this is the last time I post this in this subforum, a quick run-down of what all of the notation in the following posts mean. If something is similar to what's listed here but not quite the same, I encourage you to use that noggin and try to figure out what we're saying -- it's usually a lot easier than you think.
Number = Xbox = Playstation
1 = X = Square
2 = Y = Triangle
3 = A = X
4 = B = Circle
f = forward
b = back
u = up
d = down
jip = jump in punch
jik = jump in kick
njp = neutral jump punch
njk = neutral jump kick
xx or ~ = cancel (i.e. f32 xx db1, which could also be written f32 xx rising karma)
EN or EX = Enhanced move (i.e. db1+block, also could be written db1+blk, db1 EX, EX db1, EX rising karma, EX rk, etc.)
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