Drumslinger
XBL: drumgeek77
First off, I'd like to say how much I've learned from this site. I had given up on modern fighting games. I grew up on Street Fighter II and the early Mortal Kombats, but once fighting games became more focused on combos, I had become pretty salty about the overall state of the genre, but I love comics and that really drew me to Injustice.
The amount of knowledge the people on this site share with noob scrubs like me has made me love a fighting game for the first time in a long time, so thanks everyone. Your posts really helped me get over my hatred of 10-20 hit combos, and without what I've learned from lurking around I would have traded this game in the day after beating the story mode. Now on to my question.
I see loads of videos where people are using trait activation seamlessly in the middle of the combos to increase damage. No matter how much I practice I keep dropping the combo after using my trait. In most of the notation I've seen the "xx" symbol, which I've learned stands for cancelling. I don't really understand the concept. What does it mean, and what bearing does it have on the combo? Should I be "cancelling" somewhere in the combo, making it possible for me to keep the combo going after activating the trait, or are the two completely unrelated?
I'm really wanting to start incorporating the trait in the combo, but what is it I'm missing?
The amount of knowledge the people on this site share with noob scrubs like me has made me love a fighting game for the first time in a long time, so thanks everyone. Your posts really helped me get over my hatred of 10-20 hit combos, and without what I've learned from lurking around I would have traded this game in the day after beating the story mode. Now on to my question.
I see loads of videos where people are using trait activation seamlessly in the middle of the combos to increase damage. No matter how much I practice I keep dropping the combo after using my trait. In most of the notation I've seen the "xx" symbol, which I've learned stands for cancelling. I don't really understand the concept. What does it mean, and what bearing does it have on the combo? Should I be "cancelling" somewhere in the combo, making it possible for me to keep the combo going after activating the trait, or are the two completely unrelated?
I'm really wanting to start incorporating the trait in the combo, but what is it I'm missing?