Tom Brady
Champion
Ok.. now that the clone disappears on block, lets look at a scenario here.
Take Kung Lao as an example-- he already punishes every thing we have. However, he can now also go in the offensive after any clone cancel without using any meter or trying a risky dive kick punish over the top of the clone.
He can jump in 2 and go into 11, B12, etc.. He can use that to keep you blocking after the jump in and then switch it up by using B2/Low Hat/Teleport mix ups. You can always back dash the B2 but when you do that he goes right back to 11, B12, etc and hits you. Keep in mind that he can still low hat/teleport after any of his fast strings such as 11 and B12.
Your options are ..
MANY characters present this mind game. Looks like we need to start using meter/stamina to punish people from jumping over clones.Looks like people got the meterless option they so desired.
We need to work on a RELIABLE combo off of EX DB1 which the clone shatter when the opponent jumps it from any cancel as the spacing changes things based on what move/string we cancelled into the clone off of..
I am seriously thinking about missing combo breaker because these are some SIGNIFICANT changes and 7 days is a very short time to learn all the inns and outs.
Take Kung Lao as an example-- he already punishes every thing we have. However, he can now also go in the offensive after any clone cancel without using any meter or trying a risky dive kick punish over the top of the clone.
He can jump in 2 and go into 11, B12, etc.. He can use that to keep you blocking after the jump in and then switch it up by using B2/Low Hat/Teleport mix ups. You can always back dash the B2 but when you do that he goes right back to 11, B12, etc and hits you. Keep in mind that he can still low hat/teleport after any of his fast strings such as 11 and B12.
Your options are ..
- you can EX DB1 which (most of the time) will lead to a 31% combo thanks to the shatter but this can prove to be an inconsistent juggle based on where he is in the jump when the shattering clone hits him.
- You can also just back dash and KL will have to dive kick (which will hit your back dash) or EX Teleport to avoid being frozen.
- You can D4 as he jumps and lower your hitbox. This prevents KL from making contact with you and gets him frozen by the clone. KL can whiff his dive kick over your low profile attack though.
MANY characters present this mind game. Looks like we need to start using meter/stamina to punish people from jumping over clones.Looks like people got the meterless option they so desired.
We need to work on a RELIABLE combo off of EX DB1 which the clone shatter when the opponent jumps it from any cancel as the spacing changes things based on what move/string we cancelled into the clone off of..
I am seriously thinking about missing combo breaker because these are some SIGNIFICANT changes and 7 days is a very short time to learn all the inns and outs.
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