WakeUp DP
GT MK OshTekk.
It seems like some matches could look like umk3 games with run cancels into pokes etc.I had a go with Quan Chi earlier today. Here's a few extras:
1. The MB variation of rune can be blocked, it just hits low. I'm not sure if you can hitconfirm it into a trance before they hit the ground, my gut feeling tells me that they'll hit the ground before you can get the move out. As it stands, the second hit does a pretty large chunk of damage though, although I'm certain that's because we're on a preview build. RIP Rune Trap.
2. When you stand in his D,D,1 aura, your Skulls become purple, draining the opponents lifebar when hit by a skull. They take the initial damage from the skull as normal, but then their health will start to tick down. Currently it does not buff trance or sky drop, but again, that could be because we're no way near on a final build.
3. Quan Chi's skydrop takes a while to actually start up. But you can instant air it to almost half the start up time, he also lands faster than he did in MK9. MB variation has armour on startup. Instant air D,B,4 is a very easy motion to pull off thankfully, as I was having no trouble reacting to Mustard's projectiles. Only issue is that currently it has a very very awkward hitbox on it, and he has no invulnerability of any kind and can be hit by almost anything on the way down. I was actually grabbed by an interactable grab before I landed on my opponent, which was hilarious! But almost a little upsetting. Again, this could always be just because of a preview build.
4. You can cancel a run into a normal or string. So although you can't dash cancel or cancel a normal into run, you can do it the other way round. Which meant I was able to get a knockdown from Fullscreen MB Rune and then close the gap with a run into a B3 on their wakeup. Running is incredibly fast in this game, but I can't see it being used as a hyper aggressive tool, more of a tool to close the gap and get some pressure as the opponent stands up, provided they don't wakeup attack you.
I think its really cool that you can punish a whiffed move with long recovery from almost 3/4? Of screen!
Footsies are gonna be fun and annoying at once haha.