Invincible Salads
Seeker of knowledge
so, with all the people complaning and whining about this character saying he should burn in a dumpster fire, i decided to come up with changes that would change around his game plan a bit, making it more manageable while still keeping him good at what he's supposed to be good at.
so here it goes!
Change no.1:
MB Rifle
this move is hands down his best move, yes, even better than straight shot. The problem with this move is that not only does the move push back, but its also plus at full screen, does a sizeable amount of chip, and against some characters, can be spammed back to back with little they can do about it. heres what i think would be best.
b12u3
One of the other biggest issues with the character is that once you make it past his zoning you have to deal with his mix. No Longer! but the string will still be quite useful to him, allow me to explain.
B233
Probably the most interesting change on this list is the one i came up with for this string.
Let me know what u think of these changes and if any of them could be improved.
so here it goes!
Change no.1:
MB Rifle
this move is hands down his best move, yes, even better than straight shot. The problem with this move is that not only does the move push back, but its also plus at full screen, does a sizeable amount of chip, and against some characters, can be spammed back to back with little they can do about it. heres what i think would be best.
- Mb goes from being -5 to being -10, possibly a bit more. this will allow the other character to move a bit, without completely negating the effectiveness of its push-back.
- The chip on this move would be reduced. However theres a catch, using incendiary rounds with trait would allow you access to a decent level of chip with this move.
b12u3
One of the other biggest issues with the character is that once you make it past his zoning you have to deal with his mix. No Longer! but the string will still be quite useful to him, allow me to explain.
- B12u3 is no longer low-overhead-mid, but now mid-mid-mid. Staggerability sleightly improved. The 50/50 guessing game is gone, that being said it'll still be his go to pressure string/launcher for the most part.
B233
Probably the most interesting change on this list is the one i came up with for this string.
- B233 is now -2 on block now pushes back on block to a little further than outside sweep distance. There is now a gap between b23(3). I think this change helps give him an option to get characters off him that he doesnt want near him, while at the same time having its drawbacks. The gap would be backdashable and would result in him being minus and fairly close to you making it your turn. in order to avoid this, deadshot would have to spend a bar of meter for assassin knee after b23, stopping back dash attempts but losing out on spacing and meter in the process.
Let me know what u think of these changes and if any of them could be improved.
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