Perfect Legend
Noob
Scorpion was hype.
It's kind of bad, I agree. Probably wouldn't give me much trouble, but then I'm not exactly hardcore player. I just think that it's better this way than to leave some "bad" changes in just out of fear to make it look like devs didn't know what they were doing. We all make mistakes, and it's ok as long as we can amend, vidiya devs aren't different in this regard.flip flopping on poorly conceived patches is exactly the kind of thing to repel players en masse. too many changes and players lose interest as well as make it harder for new players.
Yeah that does scare me. It got a lot worse with Injustice, and I think OP DLC is like, the ugliest thing you can do to your playerbase, but it's a shitty spot for them because if they aren't good casuals and comp's are going to be pissed about paying for it.Main an unbalanced, OP, and late release DLC... profit.
Take a look at NRS's history with DLC characters.
Kenshi-#2
Freddy-#5
Skarlet-#8ish
Zod-#2-3
Batgirl-#2-3
Martain Manhunter-#1
Poor Scorpion......
Shame. I keep forgetting about these troubles one must go through when dealing with console platform owners....if i recall, it's a lot. Or at the very least microsoft charges a ton.
I hope they take their time with patches and only patch the bugs and glitches.I hope they patch the hell out of this game, for a solid year and a half.
It was bad but not that bad... People just werent use to using PB.I'll just ask if you really think that f23~breath had to stay for a year more?
IMO "reactionary patches" aren't a bad thing as long as support is maintained for longer periods than 6 months and devs are willing to backtrack on their changes if they are deemed bad in the end.
Eh... I could maybe agree, but spending meter each time you block fast mid that could reach almost halfscreen (and not every character had more options back then) doesn't sounds like solution to me.It was bad but not that bad... People just werent use to using PB.
I kinda think Kano came there first.Online Players also play a role in patches. Ask Deathstroke and scorpion.
I mean it was kinda OP but def not game breaking since it had ways aroubd it.Eh... I could maybe agree, but spending meter each time you block fast mid that could reach almost halfscreen (and not every character had more options back then) doesn't sounds like solution to me.
In any case, I'm not sure if I can justify keeping that for longer that it lasted.
My point is that it doesn't take something completely stupid like full screen block infinites or guaranteed full combos off breaker to justify addressing it before entire year of player development.I mean it was kinda OP but def not game breaking since it had ways aroubd it.
Things like that shouldn't make it past testing.My point is that it doesn't take something completely stupid like full screen block infinites or guaranteed full combos off breaker to justify addressing it before entire year of player development.
Agreed.My point is that it doesn't take something completely stupid like full screen block infinites or guaranteed full combos off breaker to justify addressing it before entire year of player development.
^^ this.Things like that shouldn't make it past testing.
The point he is trying to make is that overpatching or kneejerk patching is a real problem and if NRS spaced their patches out over longer periods of time and let real tech develope they would make superior patches that actually address real issues.
That being said, obvious broken tech needs to be addressed quickly.
Uh, comparing SF to MK financially is absolutely impossible. SF pays for itself YEAR ROUND via arcades. MK pays for itself once. An upgrade takes WAY more than a few guys and a few bucks.And then you realize that Capcom essentially makes paid patches for its SF and people are generally okay with it because in the end they don't want completely new game, and if they do, they just pick another one letting SF be SF.
Do you have any idea what the costs are? Every single time Capcom goes back to the well they drop characters and stages because they know people won't pay for content-free patches. Again, Capcom is seeing returns on SF every day. Upgrade or no upgrade.There's no reason why WB can't let NRS keep a few guys on patching duty if they can make a few bucks this way. I don't even play at tournaments yet I'd still buy another "updating season" even if there's no new content.
Even if every single EVO MK9 competitor (for all three years, combined) bought a brand new copy of MK9 at 60 dollars, it wouldn't cover what Lab Zero needed to make a single DLC character for Skullgirls. Think about that.Now, I do think that it's going to be minority who are ready to buy product as such, but expenses to release it also don't seem to be as monumental as making completely new game, so in the end this may actually work.
Blizzard (like Capcom) sees returns from tons of properties year round. They have tons of people working on tons of things bringing in tons of money all the time. Competitive Starcraft is popular enough to literally be a television show in Korea. At the point when Diablo 2's twilight patch happened, WoW was literally the biggest game on the planet.That is if we ignore that some companies do keep releasing patches for marketing purposes. Think Blizzard and their 1.15 (IIRC) version of Diablo 2 that was released like 10 years into game's life and was actually pretty good - but they wanted to rekindle some interest for franchise prior to Diablo 3 release, so they just made a few touches upon most useless abilities and added some long-desired quality of life changes and it was still an improvement.
People need to not have any illusions: its going to happen. Stupid shit is going to fall through the cracks. Even the almighty capcom, in the modern age, with all their testing and super high level playerbase managed to release broken piles of crud in vanilla marvel and SFXT complete with unblockables, infinites, gamebreaking glitches, etc. Even Fundamentals Fighter 4 has had its share of dumb dumb things.Things like that shouldn't make it past testing.
Lobo - 15-20 ishMain an unbalanced, OP, and late release DLC... profit.
Take a look at NRS's history with DLC characters.
Kenshi-#2
Freddy-#5
Skarlet-#8ish
Zod-#2-3
Batgirl-#2-3
Martain Manhunter-#1
Poor Scorpion......
I didn't say all DLC is OP... or for you to main the garbage ones. Just the inevitable top tier one that MAYBE will get patched once.Lobo - 15-20 ish
Zatanna - bottom 10 argument
etc