GGA Jeremiah
Sheeva
Here is a list of all interactable damage for stages.
Here are some points of interest.
DEADWOOD
Tree 14%, 2.75%
Log 10%, 4.25%
Branch 16%, 5.13%
DESTROYED
Car 16%, 4.13%
Light 9%, 4.13%
Engine 9%, 4.13%
JINSEI
Vase 9%, 2.13%
Liquid 17%, 1.13%
CROSSROADS
Skull 10%, 4.25%
Body 10%, 4.25%
QUAN CHI
Fetus 10%, 2.25%
Shao Hammer 12%, 2.5%
Vase 9%, 2.5%
Fire Chain 13% 1.63%
MARKETPLACE
Blanch 17%, 3.13%
Barrel 9%, 2.13%
Pig 9%, 2.13%
LIN KUEI
Fire 12%, 2.5%
KUATAN JUNGLE
Vine 2 hits of 5%, 1.63% 2 hits as well
Grab 15%, 1.13%
Emperor Courtyard
Pillar 15%, 1.13%
Coal 12%, 2.5%
Shield 16%, 3%
Wood Block 13%, 1.63%
REFUGEE CAMP
Oil Barrel 10%, 2.25%
Spiked Bat 16%, 2.13%
SKY TEMPLE
Monk 14%, 4.75%
Lantern 9%, 4.13%
Embers 9%, 2.13%
THE KOVE
Box 10%, 4.25%
Swing 12%, 5.5%
Crate 9%, 4.13%
Body 13%, 4.63%
Here are some points of interest.
- Summoner Quan Chi gets armored launchers in the stages where there are jars (like the demon fetus,) these can be combo'd into trance which will lead to big damage for him. So be careful if you see a Summoner camping these areas.
- Blanch and the liquid on the Jinsei stage are tied for most damage on hit at 17%
- The biggest block damage interactable is the swingy thing on The Kove at 5.5% if both hits are blocked
- Interactables scale with damage buffs appropriately (for the most part) with things like Jason's Relentless passive and his damage buff in Unstoppable. For instance, Jason's damage buff is a 1.5x damage multiplier so if Blanch hits with that she will do 25.5% damage. This also increases chip by the proper amount
- Quan Chi's extra chip portal applies extra chip on interactables. So for instance the branch in the Deadwood map which does 5.13% chip will do over 15% chip if the opponent is blocking in that portal
- There are some wonky numbers on interactables. For instance the branch you grab in the Deadwood stage does 16% on hit and 5.13% on block is the same type of interactable as the car in the Destroyed stage but that one does 16% on hit and only 4.13% on block. Other weird ones are like some 9% interactables do 4.13% on block but others do as low as 2.13%. It is almost as if NRS just randomly chose the chip damage on some interactables.
DEADWOOD
Tree 14%, 2.75%
Log 10%, 4.25%
Branch 16%, 5.13%
DESTROYED
Car 16%, 4.13%
Light 9%, 4.13%
Engine 9%, 4.13%
JINSEI
Vase 9%, 2.13%
Liquid 17%, 1.13%
CROSSROADS
Skull 10%, 4.25%
Body 10%, 4.25%
QUAN CHI
Fetus 10%, 2.25%
Shao Hammer 12%, 2.5%
Vase 9%, 2.5%
Fire Chain 13% 1.63%
MARKETPLACE
Blanch 17%, 3.13%
Barrel 9%, 2.13%
Pig 9%, 2.13%
LIN KUEI
Fire 12%, 2.5%
KUATAN JUNGLE
Vine 2 hits of 5%, 1.63% 2 hits as well
Grab 15%, 1.13%
Emperor Courtyard
Pillar 15%, 1.13%
Coal 12%, 2.5%
Shield 16%, 3%
Wood Block 13%, 1.63%
REFUGEE CAMP
Oil Barrel 10%, 2.25%
Spiked Bat 16%, 2.13%
SKY TEMPLE
Monk 14%, 4.75%
Lantern 9%, 4.13%
Embers 9%, 2.13%
THE KOVE
Box 10%, 4.25%
Swing 12%, 5.5%
Crate 9%, 4.13%
Body 13%, 4.63%