Here is my opinion on what should be done to flipkick. I believe it should remain 6frames since her midscreen damage is minimal she needs those opportunities to punish. Now keep in mind most characters have forward advancing armor or some anti/counter zoning tool. She has none so has to honestly work her way in. I feel the best ways to deal with ex flipkick would be leave armor and make punishable or more interesting, leave armor and safety but she doesn't launch for combo(Ermac ex blast, Kano ex upball, Kang ex dragonfist, Jax ex dash punch). I feel this would be fair as well
Open for blowups now. I would like
@Compbros to weigh in on this since he is the only spec ops I am aware of w results.