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MK11 May 28th Character Specific Patch Changes

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
• Baraka - His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent's throw

• Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape

• Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground

• Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled

• Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws

• Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible

• Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances

• Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws

• Cetrion - Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped

• Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality

• D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died

• D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing

• Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw

• Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.

• Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect

• Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect

• Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack

• Frost - Fatal Blow is no longer throw immune during some of its startup & active frames

• Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows

• Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing

• Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time

• Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round

• Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates

• Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected

• Jade - Backward Throw can now award FIRST HIT PROPS!

• Jax - Heat Up mechanic will now work properly after a Mercy is performed

• Jax - Heat Missile will no longer auto correct when second heat missile is fired

• Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames

• Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

• Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup

• Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn

• Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground

• Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

• Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam

• Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances

• Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames

• Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances

• Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active

• Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned

• Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances

• Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic

• Raiden - Lightning Bolt no longer auto corrects when amplified

• Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset

• Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape

• Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames

• Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum

• Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice

• Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt

• Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned

• Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify

• Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable

• Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects

 

Lokheit

Noob
Something interesting that I just discovered that is not mentioned anywhere: Brutalities that used to behave weird (for example some throw brutalities not properly brutalitying if the opponent wasn't defeated before the last blow) now seem to act properly, I will investigate a bit more. Iceball also seem to properly keep the combo after the finish him message but I haven't tested it properly.
 
Last edited:

Marinjuana

Up rock incoming, ETA 5 minutes
Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II.

When playing on a guest account you can now enter Kustomize in the Main Menu
Thank god.

You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing
I thought I was crazy lol

Jax - Heat Missile will no longer auto correct when second heat missile is fired

Raiden - Lightning Bolt no longer auto corrects when amplified
Bummer, I would do that intentionally, knowing that it might catch Scorpion's teleport on auto-correct.
 

JBeezYBabY

Mr. Righteous
Biggest take away from the notes

• Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape
OOOOOO what a nerf this is!

• Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground
She alreaady has one of the worst KBs in the damn game and THIS makes it even worst. Damn!

• Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws
I had no idea to this. I wouldnt be mad if she kept this but ok. Nerf (Corrected)

• Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect
Corrected but nerfed the damage. Weird choice but ok.

• Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows
THIS IS HUGE! The whole fucking match his damage was massive when fully charged only ONCE and did not reset between rounds. So glad they fixed this. Nerf to his damage game.

• Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames
This is another BIG one! U know how many damn times I went for the throw after a correct read to not attack to THEN realize throws didnt work? Now it will at the beginning. THANK THEE LORD!

• Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames
Looks like Fatal Blows have been nerfed across the board for some characters.

• Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup
Not sure what this means Does that mean he was able to do this and cant do it now? Or....hes able to pull this off now? Somebody please let me know.

• Raiden - Lightning Bolt no longer auto corrects when amplified
NERF!

• Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape
NERF! Thank GAWD!

• Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames
FUCK!

• Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice
• Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify
Double nerf
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
Something interesting that I just discovered that is not mentioned anywhere: Brutalities that used to behave weird (for example some throw brutalities not properly brutalitying if the opponent wasn't defeated before the last blow) now seem to act properly, I will investigate a bit more. Iceball also seem to properly keep the combo after the finish him message but I haven't tested it properly.
It’s mentioned right at the beginning of the patch notes:

“Fixed several Brutalities having incorrect requirements or issues with the description”
 

John Grizzly

The axe that clears the forest
I didn't expect anything major in this patch, considering NRS didn't even announce it was coming, to my knowledge.
 

Lokheit

Noob
It’s mentioned right at the beginning of the patch notes:

“Fixed several Brutalities having incorrect requirements or issues with the description”
That's not what I meant, it's not about descriptions and requirements, it's about the "finish him" shout screwing up some brutalities like throw brutalities if the opponent wasn't dead at the beginning of the throw or making combos not continue properly if a stun was involved so you couldn't get the brutality.

This has happened to me a lot of times and they work fine now.
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
That's not what I meant, it's not about descriptions and requirements, it's about the "finish him" shout screwing up some brutalities like throw brutalities if the opponent wasn't dead at the beginning of the throw or making combos not continue properly if a stun was involved so you couldn't get the brutality.
Ah I see now. I guess that never happened to me, but I do recall seeing it sometimes. Are you saying it’s fixed now?
 

Lokheit

Noob
Ah I see now. I guess that never happened to me, but I do recall seeing it sometimes. Are you saying it’s fixed now?
Yup, I'm still checking some of the ones that I know were screwed for me all the time (with Sub-Zero you end most matches in brutalities so it's common to see this kind of errors), the throw one I've been checking and seems to work perfectly fine now no matter if the kill is at the beginning or the end of the throw. I'm trying some scenarios where I stun after the finish him shout to see if I can get those too, so far everything seems good.
 

Eddy Wang

Skarlet scientist
No balance patch at all, game looks good, but was seriously expecting some slight buffs and nerfs, lets see how the game goes with just bug fixing