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MK1 Patch Notes

Jynks

some heroes are born, some made, some wondrous

9/14/2023
XBOX X|S + PLAYSTATION 5
General
  • General bug fixes
  • Added and fleshed out accessibility options
  • Character polish and tuning pass
  • Added numerous additional finishing moves
  • Improved and refined UI to include additional new options
Invasions
  • Substantial revisions and polish on various encounters
  • General UI Improvements
  • General bug fixes
  • Rebalanced boss fights
  • Adjusted mesa progression
  • Added Season 1 content
  • Added challenge towers in the gateway mesa
Story
  • Improvements to the movie player
  • Visual polish to numerous scenes
  • Tuning of the story finale and final boss
  • 4k resolution movies added
Online
  • Improvements to matchmaker
  • Bug fixes to online modes
NINTENDO SWITCH
General
  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes
Story
  • Enables full story campaign
Online
  • Enables online gameplay
STEAM
General
  • Fixes stuttering on certain hardware configurations during cutscenes
  • Steam Deck: increases font size on some screens for better legibility
EPIC GAME STORE
General
  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Game Store
 

Arqwart

D'Vorah for KP2 copium
Today's patch per the in-game Notifications tab:

Patch Notes 0.121 (9/26/23)
  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes
 
The state of the netcode currently is a complete joke. This is easily the worst online experience since injustice one. Nrs should really be ashamed of themselves for releasing such an unfinished game. SMH literal joke. I feel like I’m playing in quick sand 70% of the games and I’m wired
 
The state of the netcode currently is a complete joke. This is easily the worst online experience since injustice one. Nrs should really be ashamed of themselves for releasing such an unfinished game. SMH literal joke. I feel like I’m playing in quick sand 70% of the games and I’m wired
After getting paired with the same 3 wi-fi people again and again I finally gave up and had a match against someone it said had a 56 ping.

Match was unplayable garbage.
 

Jynks

some heroes are born, some made, some wondrous

Mortal Kombat 1 Patch Notes - XSX and PS5 | 9/27/2023
Posted on 09/27/23
  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes
Mortal Kombat 1 Patch Notes - Steam and EGS | 9/26/2023
Posted on 09/27/23
  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes
  • Added keyboard mapping to use Keyboard-To-Speech during online matches
  • Added setting to disable Motion Blur
  • Fixed situations where transitioning from cutscenes would not disable V-Sync
  • Fixed VFX behavior during lower framerates
  • Fixed facial animations for Quan Chi
  • Fixed physics behavior during Brutalities
  • General UI & text improvements
  • Mouse support improvements
Mortal Kombat 1 Patch Notes - Steam and EGS | 9/19/2023
Posted on 09/19/23
  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Games Store
  • Steam Deck: increases font size on some screens for better legibility
Mortal Kombat 1 Patch Notes - Steam and EGS | 9/19/2023
Posted on 09/19/23
  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Games Store
  • Steam Deck: increases font size on some screens for better legibility
Mortal Kombat 1 Patch Notes - XSX and PS5 | 9/14/2023
Posted on 09/14/23
General
  • General bug fixes
  • Added and fleshed out accessibility options
  • Character polish and tuning pass
  • Added numerous additional finishing moves
  • Improved and refined UI to include additional new options
Invasions
  • Substantial revisions and polish on various encounters
  • General UI Improvements
  • General bug fixes
  • Rebalanced boss fights
  • Adjusted mesa progression
  • Added Season 1 content
  • Added challenge towers in the gateway mesa
Story
  • Improvements to the movie player
  • Visual polish to numerous scenes
  • Tuning of the story finale and final boss
  • 4k resolution movies added
Online
  • Improvements to matchmaking
  • Bug fixes to online modes
Mortal Kombat 1 Patch Notes - Switch | 9/14/2023
Posted on 09/14/23
General
  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes
Story
  • Enables full story campaign
Online
  • Enables online gameplay
 

Art Lean

Noob
One small thing I've noticed has been needlessly added is a knock-back effect when you kill Endurance opponents in Invasions.

They used to just satisfyingly explode into entrails and the next character would seamlessly jump on screen straight away, now you suffer a small stumbling knock-back before they do (no damage though), that I personally don't see the point of.
 

Immortal

Blind justice....
XSX, PS5, and PC | 10/02/2023

General Gameplay Adjustments


  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character Specific Adjustments

  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
    • Ashrah
      • God's Wrath and Demon's Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high parried
    • Baraka
      • (Air) Death Spin can no longer be high parried
      • Reflex Tester (Back + Front Punch) can no longer be high parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
    • Johnny Cage
      • Ball Buster can now be high parried
      • Rising Star can now be high parried
      • Shadow Kick can now be high parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high parried
    • Rain
      • Enhanced Upflow can no longer be high parried
      • Geyser can no longer be high parried
    • Reptile
      • Death Roll can no longer be high parried
      • Falling Fangs can no longer be high parried
    • Scorpion
      • Twisted Kyo can now be high parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high parried
    • Tanya
      • Drill Kick can now be high parried
 

Jynks

some heroes are born, some made, some wondrous
Mortal Kombat 1 Patch Notes - Nintendo Switch | 10/11/2023
  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboards fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Stability fixes
  • Localization fixes
General Gameplay Adjustments
  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character Specific Adjustments
  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
    • Ashrah
      • God's Wrath and Demon's Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high parried
    • Baraka
      • (Air) Death Spin can no longer be high parried
      • Reflex Tester (Back + Front Punch) can no longer be high parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
    • Johnny Cage
      • Ball Buster can now be high parried
      • Rising Star can now be high parried
      • Shadow Kick can now be high parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high parried
    • Rain
      • Enhanced Upflow can no longer be high parried
      • Geyser can no longer be high parried
    • Reptile
      • Death Roll can no longer be high parried
      • Falling Fangs can no longer be high parried
    • Scorpion
      • Twisted Kyo can now be high parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high parried
    • Tanya
      • Drill Kick can now be high parried
 

xKhaoTik

The Ignore Button Is Free
Mortal Kombat 1 Patch Notes - Nintendo Switch | 10/11/2023
  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboards fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Stability fixes
  • Localization fixes
General Gameplay Adjustments
  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character Specific Adjustments
  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
    • Ashrah
      • God's Wrath and Demon's Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high parried
    • Baraka
      • (Air) Death Spin can no longer be high parried
      • Reflex Tester (Back + Front Punch) can no longer be high parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
    • Johnny Cage
      • Ball Buster can now be high parried
      • Rising Star can now be high parried
      • Shadow Kick can now be high parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high parried
    • Rain
      • Enhanced Upflow can no longer be high parried
      • Geyser can no longer be high parried
    • Reptile
      • Death Roll can no longer be high parried
      • Falling Fangs can no longer be high parried
    • Scorpion
      • Twisted Kyo can now be high parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high parried
    • Tanya
      • Drill Kick can now be high parried
This was 2 weeks ago.
 

Bloodfang

The Immortal Tiger
I can't find any patch notes officially. What all has been discovered? Most importantly have they further nerfed or actually buffed SubZero and Scorpion?
 

Lex Luthor II

Lord of Lightning
I can't find any patch notes officially. What all has been discovered? Most importantly have they further nerfed or actually buffed SubZero and Scorpion?
Cyrax horizontal costs entire kameo bar.
Raiden and Baraka both got 10% reduction to their damage in their combos.
Baraka walks slower.
Kung Lao kameo hat has longer cooldown.
Combos with Scorpion Kameo assist does less damage.
Reiko's command grabs scaling is worse.
 
I can't find any patch notes officially. What all has been discovered? Most importantly have they further nerfed or actually buffed SubZero and Scorpion?
Only found changes for Subzero are a bug fix and a new bug.

The bug fix is that if you use lao/motaro teleport to interrupt clone recovery, it no longer destroys clone (likely useless).
The new bug is that EX clone doesn't work (it doesn't bounce them into the second clone, and doesn't freeze).

Second one is confirmed server issue and being worked on right now. There might be similar server issue things so might want to wait for the official notes. Either way, sub isn't climbing any lists as things stand. Hopefully this was a post ECT "tune up" with bigger changes in the pipeline.
 

Bloodfang

The Immortal Tiger
Cyrax horizontal costs entire kameo bar.
Raiden and Baraka both got 10% reduction to their damage in their combos.
Baraka walks slower.
Kung Lao kameo hat has longer cooldown.
Combos with Scorpion Kameo assist does less damage.
Reiko's command grabs scaling is worse.
Wait why nerf Scorp kameo? Barely anyone used it over the better options as is!