Eddy Wang
Skarlet scientist
So far the game seems good, thrilling, considering i had no idead where they were going to take the game after MK11, the changes are definitely interesting, now that we know about, i wanted to have a discussion on what you guys expect for the match data, and the kombat league format.
For starters, let me tell you that match data, was my favorite feature in MK11, it tells literally anything about the match in detail, it could tell the total of hits, the percentage of the amounts of highs, lows mids and even throws you have landed, the times you flawless blocked anything, the quantity of projectiles used, the combo damage, all the little things.
That amount of data used to be interesting, because futher i could use this to explore areas where i usually lack in the game, and see matches through a microscope, so i'm definitely expecting NRS to double down on this feacture but with even more things to dive into like for example:
Total amount of times buttons were pressed/ landed strikes
whiff punishment time reaction (to registry the amount of frames has passed from a moment a move whiffed to the time a button was pressed to punish it)
Overhead reaction time (If character is crouching, the amount of frames it took from the moment an overhead animation started, until the time the defender stood up to block it)
the amount of throw breaks/land throws
The mount of jumps
The amount of up blocks
For starters, let me tell you that match data, was my favorite feature in MK11, it tells literally anything about the match in detail, it could tell the total of hits, the percentage of the amounts of highs, lows mids and even throws you have landed, the times you flawless blocked anything, the quantity of projectiles used, the combo damage, all the little things.
That amount of data used to be interesting, because futher i could use this to explore areas where i usually lack in the game, and see matches through a microscope, so i'm definitely expecting NRS to double down on this feacture but with even more things to dive into like for example:
Total amount of times buttons were pressed/ landed strikes
whiff punishment time reaction (to registry the amount of frames has passed from a moment a move whiffed to the time a button was pressed to punish it)
Overhead reaction time (If character is crouching, the amount of frames it took from the moment an overhead animation started, until the time the defender stood up to block it)
the amount of throw breaks/land throws
The mount of jumps
The amount of up blocks