Hahaha, guys – the jig is up:
Learn to hit-confirm it or face the consequences, folks. Let's move beyond week 1 tactics. It might catch some counterpokes now and then but it's definitely not worth the hard commit.
Git gud scrub
I legitimately uninstalled the game after fighting some dumbwit who was spamming that all the match. I couldn't believe a free launcher that does a lot of chip damage and is absurdsly easy to connect was literally unpunishable no matter what I tried. Obviously it wasn't the only reason (the other being 80% of the online players being Noob Saibots spamming proyectiles until they finally land the teleport and connect into a 35-40% combo, because if there's something a toxic zoner needs is an easy 40% combo).
Good to see it's actually punishable and that I'm dumb, but there's a lot of toxic stuff in this game. I can't stand another minute of 50/50 throw spamming. They get rid of a lot of 50/50s but keep it for the throws, lmao. No thanks.
Delete this, nephew.
I legitimately uninstalled the game after fighting some dumbwit who was spamming that all the match. I couldn't believe a free launcher that does a lot of chip damage and is absurdsly easy to connect was literally unpunishable no matter what I tried. Obviously it wasn't the only reason (the other being 80% of the online players being Noob Saibots spamming proyectiles until they finally land the teleport and connect into a 35-40% combo, because if there's something a toxic zoner needs is an easy 40% combo).
Good to see it's actually punishable and that I'm dumb, but there's a lot of toxic stuff in this game. I can't stand another minute of 50/50 throw spamming. They get rid of a lot of 50/50s but keep it for the throws, lmao. No thanks.
lol why do i keep messing up the frame data?f4 is -3, b4 is -5
How does f2 jail into b31? Isn't f2 minus? I thought the only normal that was plus on block was s3 at +3, and 321 at +1?
I tested it. Standing 1 for short range and b1 for long range. Both work well....specially the b1.Anyone really look into Raiden's buttons for AA? Idk what the hitbox hurtbox looks like but I can get all basic standing buttons to hit jumping dummy in training. His 3 and 4 hit pretty high. Even got S3 to hit the dummy jumping but Raiden didn't switch directions. Haven't tested it in a game scenario.
I am liking Raiden a ton in MK11, but...Raiden has Uncle JBeezY's eye on who to try next. Raiden has always been one of my OG favorites but Im hearing mixed reviews tho. On one hand, people are saying his frames are not good, but on the other he's really fun to play and he looks smooth as fuck! What are y'all takes on him ?Question mark?
He's not the offensive 50/50 beast he was in MKX, so I think that has disappointed a lot of people.Raiden has Uncle JBeezY's eye on who to try next. Raiden has always been one of my OG favorites but Im hearing mixed reviews tho. On one hand, people are saying his frames are not good, but on the other he's really fun to play and he looks smooth as fuck! What are y'all takes on him ?Question mark?
Great minds think alike? But yeah, he definitely doesn't fit the zoner or the rushdown style. It really is defensive. How people survive without teleport either amazes me. His teleport is so good when you get a hard read on a projectile.Edit2: Holly shiat, I've just read the Guy before my MSG and mines looks similar to his. I didn't copy even if It looks like, I apologize.
There hasn't been a balance patch.After playing Raiden since release I've realized he's pretty trash. And I don't think the balance patch fixes his biggest weakness: breakaway
Yes there has been one but PC and switch haven't gotten it yet. Theres a thread where you can read all of the frame data changes.There hasn't been a balance patch.
I think they work at different ranges, b12 and f32 also workSo is Raiden's main whiff punisher B31 or F4?
F11 too, he’s filled with whiff punishersI think they work at different ranges, b12 and f32 also work
No you're missing the point, it's not about hit confirming. Also I'm playing on PC so B31 and f32 are the only safe strings. Even after the patch b12 is garbage at -9 and isn't worth using against an opponent who knows how to play the match up. F11 is ok after getting patched but it's still not that great.Ah, you're not playing correctly man. B31 isn't his main starter and it's hit confirmable from a mile a way. Raiden never gets full combo punish from his launcher. You case use storm cell - ji2 - f2 - 12 - fly or ji2 - ji3 which will not leave you within punishing range. Or you can just d2 for unbreakable safe damage if I'm correct.
You are right about his 2 jump in punches though. They're exceptionally bad even for the game.
I think he plays the neutral game quite well. He has a presence everywhere on the screen. He can harass people fullscreen with his lightning bolt and lightning strike (which shuts down jumping), at half screen you worry about f4 and f2 whiff punishing careless button presses, both are -3 and safe, Raiden can also do superman cancels which creates distance and safety. Up close he's much weaker but he has an eleven frame mid into overhead (f32) which he can kind of stagger. His d3 and d4 are good, and d3 should guarantee f3 since it's +12 on hit, so once f32 is established you can go for f3, throw, which puts them half screen which is where he plays his whiff punishing game again. At least that's how I'll play him once I get superman cancels into my muscle memory and I stop misjudging f4 range.I think I remember you posting tech about Atom in I2. To use him as an example here: you can't compare atom's normal's and frame data to any other character in that game, because the character is not meant to play like any other character. Raiden's not exactly like that, but he doesn't play by the rules of this game either (Neutral heavy). He's kind of meant to play keep away until his bar refills so you can start playing mind games again with Teleports/ superman cancels/ and staggers. What do you think? If I had to guess, I'd say he'd get a few positive tweets, but nothing major.
Nice, I'll steal that thanks. He's not without threat during rushdown, when they are conditioned to block low and they get hit by a b2, the next scenario they get put in is pure panic since the threat of KB is always there. Though usually I tend to back off after I land a superman.Perhaps I should have said rush down game. I've spotted a lot of people playing him like you ought to play Jax for instance.
As for the f4 range problem. I've actually been using 21 (stand 2) into superman a lot . The pop up on s21 actually allows you to hold the the 3 of bf3 and then release if it hits or cancel if they block it for safety. Give it a shot.