Saboteur-6
Filthy Casual
So I'm not sure if people have been following the controversy around EA's Battlefront 2 and their loot box driven progression system, but it's brought to light some prevalent game design tactics and the legal implications of predatory practices. This might not seem like a big deal but there's finally some legal precedent gaining traction to help protect consumers from the way game publishers monetize in-game micro transactions. It's been a personal pet peeve of mine in games (monetizing RNG and preying / shaping gambling addiction) for years and I'm relieved to see some government regulation starting to come into the conversation.
http://www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/
http://www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/